I had originally intended this list for the Arcane tree, but quickly lost interest in it. Now since I think with Nature being confirmed Arcane really doesn't have room, I'm just gonna list them here for inspiration and critiquing. Also, I did not know where to post this except for here, so if needed feel free to move to the appropriate area.
THESE ARE NOT BALANCED OUT, SO DO NOT WASTE TIME MENTIONING IT
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Advanced Arcane
Arcane Bolt(5)
Fires a bolt of pure Arcane energy at target, damage and stunning it.
Mana Cost: 65/85/95/105/115
Cooldown: Undecided, decrease with more skill ups
Cast Type: Instant
Damage: 1/1.75/2.5/3.25/4*Power
Stun: 1.1/1.2/1.3/1.4/1.5 sec.
Range: 750
Skill: 3/3/3/3/3
(Basic attack spell)
Hex(3)
Turns the target into a frog, slowing and silencing.
Mana Cost: 225/245/260
Cast Type: Instant
Time: 3/5/7 seconds.
Range: 600
Skill: 4/4/4 = 12
(Target retains control, but cannot cast)
Blink(3)
Teleport yourself a short distance and remove all debuffs.
Range: 550/625/700
Skill: 6/5/4
(Shorter distance than Crack)
Mana Channel(4)
Gives some of your mana to a target friendly Hero
Range 750 target, 1250 channel
Cast Type: Channeled
Mana Drained/given per second: undecided.
Skill Cost:6/4/4/4
Arcane Knowledge(3)
Knowledge of the arcane allows the mage to increase damage from own spells while reducing damage from others.
Range: Personal
Cast Type: Passive
Effect: Grants + 1/2/3 Power and reduces spell damage taken by 1/2/3%. Does not stack with similar effects.
Skill cost: 6/6/6
Arcane Explosion(3)
Arcane energy explodes outwards from the mage, damaging and knocking back enemy units caught in the blast.
Range: 450/475/500 AoE
Cast Type: Instant
Damage: 1.5/3/4.5*Power
Cost: 135/150/165
Infusion(4)
Infuses the target with energy, increasing mana regen until a new unit is chosen or death.
Effect: Increases mana regeneration by 1/2/3/4 mana/sec
Range: 600
Cast Type: Instant
Cost: 45/55/65/75
Skill:6/5/4/3
Spellsteal
Allows the mage to steal magic buffs from enemies and give them to friendly units(Self has priority) OR remove debuffs from allies and apply to enemies.
Effect: Buff control!
Range 800
Cast Type: Instant
Cost: 125/135/145
Cooldown: 21/18/15 seconds
Skill: 7/7/7
Evocation
The mage channels arcane energy, restoring mana.Increases damage taken for the duration.
Effect: Mana restore
Range: Self
Cast Type: Channeled
Mana Cost: None
Cooldown: 120 seconds
Skill: 13
Mana Bomb
The mage saps magical energies from nearby enemies, then releases it in a powerful explosion.
Effect: AoE Damage + Mana Burn
Damage: 2.5/5/7.5*power
Mana Burn: 1/1.5/2*power
Cast Type: Channeled, 3 seconds(Similar to Armageddon)
Mana Cost: 640
Skill: 8/8/8
Energy Flux
The mage turns target enemy's power upon them, causing spells they cast to damage themselves.
Effect: Next enemy spell cast deals damage equal to 1.5/2.25/3*TargetPower
Range: 675
Cast Type: Instant
Cost: Undecided
Skill: 8/7/6