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 Explicit Suggestion for 6.2

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Scyon
Mage
Mage



Number of posts : 67
Registration date : 2009-02-10

Explicit Suggestion for 6.2 Empty
PostSubject: Explicit Suggestion for 6.2   Explicit Suggestion for 6.2 EmptyWed Feb 11, 2009 12:18 pm

Since 6.1 was released and it suffers from the same problems as 6.0, whereby Tri-barrel and divine shot will be the only things used late game, I propose the following changes that will make this game so much more fun to play, and have more variety.

Guns:
Tri-Barrel - 22,000 Gold
- Extra 10 power
- Keep everything else the same about it (as in 6.0)

Master Rifle - 32,000 Gold
- Range should be 1100
- Cool down 1.0 seconds
- Power should be 125
- Everything else should remain the same (as in 6.0)

Master Sniper - 34,000 Gold
- Range should be 3000
- Cool down 2.1 seconds (just like in 6.1)
- Power should be 175
- Everything else keep the same (as in 6.0)

** Now Tri-barrel will still remain its overall DPS efficiency, which is needed to WIN this game, no one can refute this. But everyone can agree that the current Master Rifle and Master Sniper are utterly useless.

** With this change to Master Rifle, you have what I call a perfectly balanced gun, shoots reasonably fast, good power, and good range. This would be known as your all round good weapon. (Currently Master Rifle sucks)

** With this change to Master Sniper people will no longer need to move as much since the range is so great, and they wouldn't mind the 2.1 second cool down. In addition this power boost will result in people using other shots like Pierce, Locusts, Sacrifice, Missile and more shots.

FYI, you may think these changes seem outlandish, but if you want to reduce the amount of people simply using Tri-barrel + Divine shot, the other guns need to be GOOD in their own way. (In which currently 5.3, 6.0 and 6.1 they suck)

Shots
I am only modify a few shots to show you why and how these shots will be come more useful, so that the obviously way to play is just use Divine shot or Fireball shot.

Missile Shot - give it more AOE (equivalent to Divine Shot)

Replenish Shot - give it AOE (equivalent to Divine Shot)

Pierce Shot - Increase damage from 0.95*Power to 1.1*Power (now people will be more likely to use this in conjunction with my new guns)

Locusts Shot - give it AOE (equivalent to Divine Shot)

Quill Shot - Give it AOE (equivalent to Missile Shot) *Note: Anyone who thinks Ninja Set + quill shot owns, is wrong, it purely sucks, ur better off using fireball or Divine

** By Giving more shots AOE damage, they can better handle mass creeps, since this game is about killing mass creeps, not about killing bosses or single creeps.

** Have 2 Shops, 1 for AOE Shots and 1 for Single Target Shots, in which there should be an equal amount of both type of shots

For example in the Single Target shop you will have ur cheap shots like you currently have, spark and entangle shot, then u have ur intermediate costly shots like blood shot, and then u have your expensive and useful shots like Sacrifice Shot.

For example in the AOE shop, you will have you cheap shots like fire ball and freeze shot, and your intermediate shots being divine, and your expensive shot being missile shot.

After these changes are made, then you can focus on fixing up the Item Sets to become more useful or keep them the same way. But first the Guns and Shots need balancing in terms of effectiveness of doing their job, which is killing.
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Dragonheart91
Godlike Sage
Godlike Sage
Dragonheart91


Number of posts : 2358
Registration date : 2008-05-21

Your Character
Level: 1
Primary Move: Cursed Waves (pwned much?)

Explicit Suggestion for 6.2 Empty
PostSubject: Re: Explicit Suggestion for 6.2   Explicit Suggestion for 6.2 EmptyWed Feb 11, 2009 1:06 pm

Quill shot should bounce once instead of aoe.

Missile shot should give a range boost and/or a minor aoe increase, but nothing huge.

Replenish shot I agree with.

Pierce shot I agree with.

Locust shot is fine. Your probably not using it right.


Also, if the gun prices are really that expensive I don't think I'm going to keep playing this game. I'm kinda bored of it already as after many dozen games I still can't even get Hawk set. I don't like the slow exp/gold gain. (Especially the gold) It just kills the fun for me when I have to grind.
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Scyon
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Number of posts : 67
Registration date : 2009-02-10

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PostSubject: Re: Explicit Suggestion for 6.2   Explicit Suggestion for 6.2 EmptyWed Feb 11, 2009 2:43 pm

Dragon I concur most of what you have said.

Quill shot, I like your idea better.

Your idea for missile shot make sense.

Please elaborate on Locusts shot??? I'm pretty sure im using it the right way...but regardless it just sucks late game. (but i don't mind being told what you're using to make it worth while).

I also agree with you in terms of GOLD grinding, I spent close to 10 hours gold grinding with noob public games to collect over 100k gold.

The exp grind, i don't agree with you Dragon, i think the exp grind is perfectly fine, takes about 10-15 hours to get to lvl 99, from my experience.

Overall the prices of shots and guns need to be scale to the leveling process, like i said in my other suggestion, beginner stuff, intermediate and expert/expensive stuff.

PS: My shots changes were only a small sample of what needs to be changed, this game has quite a number of shots, in which most are useless, unless the guns are fixed and then therefore we can adjust the shots to match play styles, but other than that all shots are gonna need some adjustments.

PS2: Overall this game can be fun to play, that's the whole reason why I like 6.0 slightly more than 5.3, because of the Robe of the Magi.
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Zync
Elite Mage
Elite Mage



Number of posts : 364
Registration date : 2008-06-20
Age : 39
Location : Arizona

Your Character
Level: 1
Primary Move: Karate Chop

Explicit Suggestion for 6.2 Empty
PostSubject: Re: Explicit Suggestion for 6.2   Explicit Suggestion for 6.2 EmptyWed Feb 11, 2009 7:32 pm

Actually, the only thing you guys are convincing me of is that I miscalculated AoE damage. i.e. I made it about 30%-40% too much.

When I play this game, I usually have 2-4 people joining my remakes, reloading, and getting to know the game. But from the detail in your guy's posts, it sounds like you think 1-2 high level Metacians should be able to beat the game!

The fun is in the journey, NOT in the win. Granted, the AI wasn't added until last version, and still has a way to go. Nevertheless, I can't play 99% of MMOs because of this philosophy. And if you don't share it, you might as well stop playing the game, because it's going to get worse.

Last night, my brother and a few others played about 8 games of Beta 6.1 ( one game was a full house and loaded fine, shout out to Pythagoras for the help ). On average we "only" got to round 6! It was the MOST fun I have had with my game. Why? Because the AI made it such that it was not about killing as many rounds as possible to get as much gold as possible ( although I probably do need to scale gold earning up some ), it was about getting the fuck through the current round, lol. It was amazing! And the spiders are probably my favorite because of the "higher level" of intelligence I am "trying out" with them.

Just like with MM&M, my audience is going to change as I alter Metal And Magic.
TO Dragonheart91: Just as before, you might as well never play a game beyond Beta 6.0, due to how I remember you disliking the changes I made to MM&M. The ones I have planned for Metal And Magic are more extreme.
TO Scyon: You might as well stick with Dragonheart91. The ONLY idea of yours I've actually liked thus far is adding something like a 0.1*Power bonus to all Shots that don't use Power already. Most of the other ones ( especially your Gun suggestions ) are NEVER going to happen.
I'm not saying this to be mean. I don't want you guys to waste your time or energy, simply to get frustrated with M&M. And if you keep playing without realizing that this is Beta ( still far from by goal ) and change your philosophy of where the game is headed, you are going to get completely fed up.


Last edited by Zync on Wed Feb 11, 2009 7:38 pm; edited 1 time in total
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Dragonheart91
Godlike Sage
Godlike Sage
Dragonheart91


Number of posts : 2358
Registration date : 2008-05-21

Your Character
Level: 1
Primary Move: Cursed Waves (pwned much?)

Explicit Suggestion for 6.2 Empty
PostSubject: Re: Explicit Suggestion for 6.2   Explicit Suggestion for 6.2 EmptyWed Feb 11, 2009 7:38 pm

It should obviously take a skilled team to win.


It's your map. I just don't like grinding. If grinding gets too boring, I'll stop playing. No skin off my back. (What did I dislike about your changes to MM&M though? If anything you did bothered me, I got over it eventually.)

But ok, I'll just find another map to play. It was fun while it lasted. (Or maybe I'll cheat up a level 99 character and get together with a team sometime to beat the game.)


P.S. The .1*Power idea was mine. He inspired me to it though.
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Zync
Elite Mage
Elite Mage



Number of posts : 364
Registration date : 2008-06-20
Age : 39
Location : Arizona

Your Character
Level: 1
Primary Move: Karate Chop

Explicit Suggestion for 6.2 Empty
PostSubject: Re: Explicit Suggestion for 6.2   Explicit Suggestion for 6.2 EmptyWed Feb 11, 2009 7:42 pm

Dragonheart91 wrote:
I just don't like grinding. If grinding gets too boring, I'll stop playing. No skin off my back.
The point is that it is not grinding. It's seeing how far you can go with your current strength. I think of it more like multiple games in one. Each time you play you get a little more powerful and see how far your skill can take you.

Like I said, if you don't like the journey, then you're not going to like my games. Pure and simple. ( It's not about the final grade, it's about what you've learned along the way. )
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Scyon
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Number of posts : 67
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PostSubject: Re: Explicit Suggestion for 6.2   Explicit Suggestion for 6.2 EmptyWed Feb 11, 2009 7:46 pm

I see what your saying. I definitely found it to be fun leveling and being like "phew we just killed this round!" Smile

But the game is boring in the sense the only gun viable for late game play is Tri-barrel, the only shots people use are, fireball, ice, divine, holy, sacrifice, and occasionally blood shot.

Why bother having other guns, or other shots when the rest of them no one really uses??

Which why I suggest the following changes to be made so that other guns will be used and so that the shots are just as effective for killing just like Fireball and Divine shot are.

By all means don't make these changes, this is your game, but i can tell you, that your gonna have everyone using Tri-barrel, any everyone using fireball and divine shot, with someone using Rep. Shot, assuming this was fixed.

As for the new AI, I'm happy that it worked out well, I played 6.1 until spiders and well went afk, lol but regardless it was fun to be like "phew we killed the round" but what's the point in playing when everyone will end up using the same build as before, back in 5.3 and 6.0.

You din't bring any much difference in the play style of what people should use. With these changes I have stated above, I believe you wouldn't have to change the Item Sets, in fact my changes could complement the set and their bonuses, making the game more variety.

But w/e I will wait and see, what and how people beat this game, but you already know, everyone will be using Tri-barrel with divine or fireball... :S

PS: Even SinisterRing stated his team who won, used divine shot, to win, and im pretty sure they all used Tri-barrel.

I don't think this game sucks, it has the potential to be even more fun, but have variety in terms of the guns/shots people use.
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Scyon
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Mage



Number of posts : 67
Registration date : 2009-02-10

Explicit Suggestion for 6.2 Empty
PostSubject: Re: Explicit Suggestion for 6.2   Explicit Suggestion for 6.2 EmptyWed Feb 11, 2009 7:48 pm

Yah that 0.1* power idea wasn't mine, but rather Dragon's idea Smile
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