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 Most Complex Hero Suggestion Ever?

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SinisteRing
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PostSubject: Most Complex Hero Suggestion Ever?   Sun Nov 29, 2009 9:44 pm

Junglebadger and Fenrisulf present


[Magnum]


As always vote on concept not numbers thank you Smile
(all original artwork)
Agility Form (Starting Form) :



Intelligence Form:

Strength Form:

Ultimate Form:


Story

The magnum opus of the Legion engineers, Magnum was built from the parts of the prototype Chronos warriors. As they searched for a new means of mechanical life, the enigma Andromeda came across their plight and offered a solution. She transported a strange shard of glowing crystal from her home dimension. With its addition, Magnum rose from his dreamless slumber with a whirring of gears and pumping of pistons. However, his strange otherworldly core gave him far more power than even his creators could have anticipated. Magnum gained a strange power over electromagnetism and gravity, and the power to freely dissemble and reassemble himself into any form he wishes.

Starting stats:
Agil 20 +2
Int 20 +2
Str 20 +2
Movespeed: 300
Attack range: 100 (Str, Agil, and Ultimate form), 500 (Int form)
Starting damage: 50-55
Armor: 3 Magic Armor: 5.5
Attack animation: 1000 missile speed
Affiliation: Legion

Role

Role: Primarily plays a carry as the game progresses, but adapts to be different roles if a hard carry has already been picked. Plays decently as an int or str hero if absolutely needed, but really shines in carrying and anti-carrying due to his armor buffs and stat gain during his ultimate. Think Morphling mixed with Invoker...

Note: This is not a Morphling port or even a semi-port. Don't compare Magnum like that :/

Sound
Voice – Semi-robotic, a little static, similar to the Goliath’s voice from Starcraft
Spawn – “Booting up – running systems check – online – all systems go”
Moving – “Coordinates received”
“I will go”
“In transit”
“I will make a path”
“What, is my purpose..?”
*whirring of gears*
*sound of steam emission*
Attack – “Terminating”
“Target acquired”
“Locked on”
“Taste my steel”
Ultimate – “System override – Deus Ex Machina – Activate”
Dying – “Life…is short…*electronic shutdown noise*”
Angry - "Optimus Prime's got nothing on me"
*R2D2 style beeping*
"The blue screen! Nooooooo"


Skills


Note: all variations of each skill share cooldowns

Skill 1

Transmogrify -
Magnum shifts forms, gaining new powers and changing his main attribute. In each form he gains a new aura emitted by his otherworldly core.
Visual: turns into a cyclone of spinning metal pieces before forming into the next form
(Magnum can freely shift between his 3 basic forms, it cycles like Steam boots)

Agil – Main attribute becomes Agil, keeps melee attack, and gains Cosmic Aura Ver. Agil
Lvl 1 – 3% movespeed, 12% attack speed
Lvl 2 – 6% movespeed, 16% attack speed
Lvl 3 – 9% movespeed, 20% attack speed
Lvl 4 – 12% movespeed, 24% attack speed


Int – Main attribute becomes Int, gains ranged attack, and Cosmic Aura Ver. Int
Lvl 1 - 40% mana regen, 1 hp/sec
Lvl 2 – 60% mana regen, 1.5 hp/sec
Lvl 3 – 80% mana regen, 2 hp/sec
Lvl 4 – 100% mana regen, 2.5 hp/sec


Str – Main attribute becomes Str, loses ranged attack, and gains Cosmic Aura Ver. Str
Lvl 1 – decrease enemy movespeed by 5% and decreases enemy attack speed by 5%
Lvl 2 – decrease enemy movespeed by 7% and decreases enemy attack speed by 10%
Lvl 3 – decrease enemy movespeed by 9% and decreases enemy attack speed by 15%
Lvl 4 – decrease enemy movespeed by 11% and decreases enemy attack speed by 20%


Range for Agi/Int auras: 750 Range for Str Aura: 450 Manacost: 50 Cast time: 1 second CD: 0
No mana cost if skill has been used in the last 2 seconds.


Skill 2:

Debris Shroud -

Magnum utilizes the extra chunks of metal constantly in orbit around him as a makeshift armor
-Glows/gets outlined sort of like shrunken head effect
-Shroud will dissipate when form changes to prevent abuse of having different types of Shroud on at the same time

Agil – Debris pieces tightly compact to form an armored shell around Magnum, for every hit that he receives he adds on more plating. Caps at 20 additional armor (wears off over 10 seconds maximum).
Lvl 1 – +.5 armor/sec, gains +1 armor per hit by heroes, +0.5 from creeps. Wears off at a rate of 2 armor/sec after duration of skill ends.
Lvl 2 - +.5 armor/sec, gains +1.5 armor per hit by heroes, +0.5 from creeps. Wears off at a rate of 2 armor/sec after duration of skill ends.
Lvl 3 - +1 armor/sec, gains +2 armor per hit by heroes, +0.5 from creeps. Wears off at a rate of 2 armor/sec after duration of skill ends.
Lvl 4 - +1 armor/sec, gains +2.5 armor per hit by heroes, +0.5 from creeps. Wears off at a rate of 2 armor/ sec after duration of skill ends


Int – Debris pieces form a protective barrier around Magnum, activates only on normal attacks
Lvl 1 - 46% to reduce and deal 24 true damage
Lvl 2 - 54% to reduce and deal 36 true damage
Lvl 3 - 62% to reduce and deal 48 true damage
Lvl 4 - 70% to reduce and deal 60 true damage


Str – Debris pieces start rapidly rotating around Magnum, dealing constant AOE damage
Lvl 1 – 30 physical damage per second in a 250 AOE
Lvl 2 – 45 physical damage per second in a 250 AOE
Lvl 3 – 60 physical damage per second in a 250 AOE
Lvl 4 – 75 physical damage per second in a 250 AOE


Mana cost: 50/80/120/150 Duration: 8 seconds CD: 20

Skill 3

Gravitational Field -

Magnum encloses a large area in a gravitational field
-Large dome in the AOE, colored in differing shades of purple – think FF gravity spells

Agil – Damages in a 400 radius
Lvl 1 – 95 damage
Lvl 2 – 160 damage
Lvl 3 – 245 damage
Lvl 4 – 320 damage


Int – Damages and slows in a 350 radius
Lvl 1 – 100 damage, 25% slow for 2 seconds
Lvl 2 – 150 damage, 30% slow for 2 seconds
Lvl 3 – 200 damage, 35% slow for 3 seconds
Lvl 4 – 250 damage, 40% slow for 3 seconds


Str – Damages and Stuns in a 300 radius, followed by a short duration slow
Lvl 1 – 50 damage, .5 second stun, 50% slow for 1 second
Lvl 2 – 100 damage, .5 second stun, 50% slow for 1 second
Lvl 3 – 150 damage, 1 second stun, 50% slow for 1 second
Lvl 4 – 200 damage, 1 second stun, 50% slow for 1 second


Mana Cost: 150 CD: 20

Ultimate

Deus Ex Machina -

Magnum reveals his true potential in a time of dire need, like its namesake this skill allows him to become almost a god in machine form, and with his power he will save his allies and destroy his foes.
- Sprite changes, starts glowing, steam is emitted from him

3 seconds of unstoppable channeling cast to go into this form, costs 4% of hp and 50/75/100 mana every second (12% total hp and 150/225/300 total mana). Can't be activated while below 15% health
50/75/100 burst of damage every second during the transform channel time

Combines all his stat points and replaces each stat with the total times .5/.65/.75 and combines the effects for each of his 3 original skills. Main stat comes from whatever form you were in when the ult was activated.


Cosmic Aura Ver. Deusgives +1/2/3 HP/sec, +50%/100%/150% Mana regen, 5/10/15% movespeed boost to allies and slow to enemies, 10/20/30 attack speed boost to allies and decrease for enemies.
750 AOE


Debris Stormgives a 40/50/60% chance to reduce incoming attack damage by 50/60/70 and return 50/60/70 pure damage. Does 50/75/100 physical damage in a 250 AOE. Gives + 0.5/1/1.5 armor per second, and an additional 1.5/2/2.5 armor when hit by enemy heroes. Caps at 25 armor
Mana Cost: 100 CD:20

Gravitational VoidDoes 200/250/300 damage, Stuns for 1/1.5/2 seconds, Slows by 45/55/65% after stun for 2 seconds.
Radius: 350 Mana Cost: 150 CD:20

Mana Cost(for Ult activation): 150/225/300
Cast Time: 3 second
Duration: 30 seconds
CD: 150/120/100 seconds


Suggested Items



He can be anything you want to play him as; with his ult he gains the power to become a DPS monster, a tank, or an excellent support. You would build items around what role you want him to be and specialize in that role. He benefits the most from items that benefit all his stats, such as Frostwulf Skull, or something like Behemoth’s Heart, which he can use by toggling the bonus it gives as he toggles his main stat. Items like Hellflower or Harkon’s Blade, which are typically not gotten by most carries or intelligence heroes because they’re not straight intel or agi items, are great for Magnum because he’s always benefited by the stats he gets.

Hero Synergies


Works well with any hero due to his ability to play any role.



Fenrisulf and I spent a while working on this stuff so we'd appreciate very well thought out and constructive criticism Smile
Concept Art all original work by Fenrisulf, all rights reserved
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Dragonheart91
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PostSubject: Re: Most Complex Hero Suggestion Ever?   Mon Nov 30, 2009 2:10 am

The numbers are weird and generally encourage specific levels of certain abilities because they don't scale properly. I would redo the scaling of all abilities.

The hero concept might be overpowered just due to the sheer versatility. Kinda fun though. The selection and use of his abilities is also interesting.
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Jay.J
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PostSubject: Re: Most Complex Hero Suggestion Ever?   Mon Nov 30, 2009 11:42 am

I don't like this hero at all. Good thing it's not yours or this would be two in a row that I didn't like. (The 0 CD blink one was the one before).

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