this is a reference sheet for changes that need to be done to mm&m. this is not for
discussing changes, although mods have that privelege, and mods can also edit this post in the MODS section, and depending on it, it may be added. feel free to do the discussion in the other topic by posting something to add or quoting the part of this post that needs to be revised and posting in the other topic, or make your own topic in MM&M chat, or maybe in 'balance'... idk.
the 'please discuss' notice will be stationed next to things that need to be discussed majorly before i touch anything.
if absolutely necessary, people that aren't mods may post here, although it will probably be deleted... so please advise.
- Spoiler:
also, for the ease of viewing, i quoted a changelog post and filled in some blanks. im not the best at colorizing
~~ Future Changes ~~===Random General Things===-right now im not sure which version is going to be the 'base' version, like if 7.14 is going to be it then it will have additional bugs and an item system, but if the would-be 8.00 is, then it will have next to no bugs but no item system... so some changes may or may not need to happen.
===New Features===-a noob guide, to help the game spread.
===Multi-Elements===-M-Books--make them cheaper. this is a personal thing, i think something like buying both elemental books and paying a fee to 'combine' them for a total cost of 100-120g would be more reasonable.
-M-Spells-===Terrain======Coding===-idk, but i guess im off to learn vJass.
===Game Modes===-ct mode... do we need it? should it be fixed and added? sorta minor, but
please discuss it.
-any other bonus modes or changes to exp rate?
===Spells===-Magic--rename the push spell to "Force Push," it was supposed to be force push but sin refused to go along with the popular vote D:
-Dark--look into a wierd occurance where, after a heretic has raised dead, causes skeletons to randomly spawn by the paladin, the triggering player, and some other war areas...
-Earth--test to see if anything still insta-kills the mage channeling armageddon
-fix the tooltip of armageddon saying "and so you take x1 damage since you are at its center!" to be "x1.25," if you want it to be something else, post about it.
-make it so that whenever armageddon goes off, everyone can see it... basically, generate a 1 unit LOS timed life dummy at the point of armageddon whenever it blows up. this will prevent the random mages dying in a mass of red numbers and confusion.
-speed up erupt so its as fast as its old self, doing about 1 fissure every .6-.8 seconds instead of every 1.5 seconds (will go and look at the old one)
-speed up granite grenade if needed, possibly a 15-20% speed increase.
-Fire--reduce stun of the 1st firebolt shot off infront of the fireorb by a random -.00 to -1, or something of the sort, so if you're lucky and have quick clicking you can escape, (although it will be something as lucky as fissure-hitting with a mountain giant).
-Holy--change heal to a rejuvination spell so that it isn't completely useless. total health healed will be proportionate to the old heal but will be reduced moderately because it wont need to be channeled.
up for discussion.-add a bonus 1 hp regen to bless; currently it doesnt do much for heroes (not counting mg) and the 1 regen may help out low level mages. this is just a little easter egg bonus.
-Ice--fix ice slide, because currently it goes farther than wind walk + crack + winged steps distance covered, in 2 seconds flat.
-Lightning--buff thunderbolt by lowering mana cost and 'increasing damage' by shrinking the 'cone of fire', or replacing it entirely.
-alter lightning strike in some way (in effect also changing thunderstorm).
discuss please.-thunderstorm will most likely become a thing that shoots off low-powered lightning strikes at intervals, but is subject to change.
-Water--random balancing of some numbers
-Wind--make windwalk give the user back mana and reset the cd if the point targetted is un-walkable.
===Units===-add a little warning under merc tooltips to NOT BUY THEM if you're a lowbie.
===Neutrals======Quests===-fix spelling of the grunt quest
===Items===-for now, bring back the old item system. if possible, make a tiered system... open for the community to discuss.
===Other/Optional======Bugs===MOD's CHANGESremember, this whole list is subject to change.