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 Dark/Holy M-spell

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Jay.J
Head Admin
Head Admin
Jay.J


Number of posts : 3470
Registration date : 2008-05-21
Age : 33
Location : Toronto

Your Character
Level:
Primary Move: Moderate

Dark/Holy M-spell Empty
PostSubject: Dark/Holy M-spell   Dark/Holy M-spell EmptyThu Aug 07, 2008 10:52 am

A possible idea for Dark/Light's 'C' spell.


Balance of Life (1 level) [C]

Effect: The balance between life and death is a thin line. One moment you're fully healthy, the next you're at the pangs of death. When you target an enemy, you and you're enemy switch your current HP %. If an ally is targeted, both your HP goes up too the highest current HP between the two of you.
Note: This ability can heal your opponent and damage you if not used right.

Mana Cost: 230
Casting Type: Instant Targeted
Casting Range: 200
Cooldown: 37 seconds
Damage: Switch HP
Skill Point Cost: TBD

Total Skill Point Cost: TBD


Last edited by Jay.J on Thu Aug 07, 2008 6:31 pm; edited 1 time in total
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Kisame
Expert Mage
Expert Mage
Kisame


Number of posts : 128
Registration date : 2008-07-07
Age : 73
Location : On the computer (Maybe)

Your Character
Level: 1
Primary Move: BOOM BOOM

Dark/Holy M-spell Empty
PostSubject: Re: Dark/Holy M-spell   Dark/Holy M-spell EmptyThu Aug 07, 2008 12:54 pm

This is what i was thinking for dark/light m-spell.

Chaos Implosion- The powers of dark and light cause an area to implode upon itself dealing large amounts of damage to anyone inside and pushing them away from the point of the implosion.

Damage-TBD
Knockback distance something like 20* essence of caster
Mana cost-465
casting range-900
cooldown-52 seconds
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SinisteRing
Webmaster
Webmaster
SinisteRing


Number of posts : 2032
Registration date : 2008-05-21
Age : 31
Location : New Hampshire

Your Character
Level: 1
Primary Move: Telekinetic Choke

Dark/Holy M-spell Empty
PostSubject: Re: Dark/Holy M-spell   Dark/Holy M-spell EmptyThu Aug 07, 2008 1:08 pm

Sunder is overpowered in DotA when you are in a singular duel against a player. This will no doubt be the same way.
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Jay.J
Head Admin
Head Admin
Jay.J


Number of posts : 3470
Registration date : 2008-05-21
Age : 33
Location : Toronto

Your Character
Level:
Primary Move: Moderate

Dark/Holy M-spell Empty
PostSubject: Re: Dark/Holy M-spell   Dark/Holy M-spell EmptyThu Aug 07, 2008 1:11 pm

A few differeneces though. Unlike DotA pretty much ALL damage is burst damage. It's rare you're in a low amount of HP for a long amount of time, unlike DotA where attacks do a lot of damage. Also, it's OP in a 2vs1 situation where you can take one down, then swap HP with the other person. In a one vs one, you're forced not to attack them if you want to use the spell effectively. Also if you just disable them just before they're low...then they can't do anything. Unlike DotA there is no BKB to stop that....
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kuro
Clan Chieftan
kuro


Number of posts : 1331
Registration date : 2008-05-31
Age : 114
Location : in the middle of nowHere.

Your Character
Level: 2
Primary Move: invoke

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PostSubject: Re: Dark/Holy M-spell   Dark/Holy M-spell EmptyThu Aug 07, 2008 6:14 pm

needs less range and a 'lowest hp' cap, 700 range is lol.

i can see it now... running into a creep wave to weaken yourself to 50hp, then go find the mg. while its running at you, you use the spell and then attack it. too cheap, lol.
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Jay.J
Head Admin
Head Admin
Jay.J


Number of posts : 3470
Registration date : 2008-05-21
Age : 33
Location : Toronto

Your Character
Level:
Primary Move: Moderate

Dark/Holy M-spell Empty
PostSubject: Re: Dark/Holy M-spell   Dark/Holy M-spell EmptyThu Aug 07, 2008 6:31 pm

Ya, after thought, make it melee range. 200 range, edited.
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PostSubject: Re: Dark/Holy M-spell   Dark/Holy M-spell Empty

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