First I think Cyclone needs a nerf, 4 seconds is far 2 long and makes it so incredibly difficult to escape. I'd like to suggest the time spent up in the air in decreased by a second. Next I want to discuss Whirlwind. Right now it is a straight line, low damage debuff that require a crap load of skill point to even get to low damage. What I'd like to ask is a small rewrite on it.
Rewrite 1:
Instead of flinging enemies into the air and stunning them, that it become no long based on cyclone and instead pushes enemies back and give a short stun. (if they are in its direct path they get pushed directly back, if they are slightly to the side they get shove to the side some. (pretty simple if you make the numbers use in push variables set by the activating trigger)
Rewrite 2:
Creates a controllable tornado, with a life span based on cyclone and wind elemental's level. The tornado has the wind mages movement speed and deals so much damage a second based on the target position to the tornado, with the full damage being in the center. Upon death it spawns 2 wind elementals.
If you want rhys i can do this second one in GUI and give it to you for optimization, cause I really want this rewrite done >_< same offer applies to the static rewrite.