I made it as powerful as it is because:
Positives:
- Huge damage
- Huge AoE
Negatives ( assume the "requires a corpse" restriction ):
- Many creatures don't leave behind corpses ( i.e. Skeletons, Flyers )
- Some enemies use corpses ( i.e. Necromancers )
- Your attack ability can target units, causing a constant interface obstacle with aiming to avoid attacking at a unit instead of the desired corpse.
- Other AoEs deal 50% more damage to the target it actually collides with. ( So Fireball deals 1.8*Power to the unit it hits and 1.2*Power to others in AoE. ) Since this missile never actually collides with a valid target, you don't get that bonus.
In the end, if I was to "nerf" the gun, I would increase the firing mana cost, not its price, because the Shot is just far too circumstantial to make it worth buying for more in a game that only saves one Shot.