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 Code Reset

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3 posters

The amount of New Spells/Mspells Before The Next Code Rest Should Be?
0 - Its not Needed, we can introduce them as we go
Code Reset I_vote_lcap20%Code Reset I_vote_rcap
 20% [ 2 ]
1-2 - Get them out of the way now
Code Reset I_vote_lcap30%Code Reset I_vote_rcap
 30% [ 3 ]
3-5 - Redo Water Element First and Fore Most
Code Reset I_vote_lcap30%Code Reset I_vote_rcap
 30% [ 3 ]
6 and Up - Im Dreaming
Code Reset I_vote_lcap20%Code Reset I_vote_rcap
 20% [ 2 ]
Total Votes : 10
 

AuthorMessage
Rhys
Map Maker
Rhys


Number of posts : 719
Registration date : 2008-05-23
Age : 41
Location : Massachusetts

Your Character
Level: 1
Primary Move: Atomic Tea-Bag

Code Reset Empty
PostSubject: Code Reset   Code Reset EmptyWed Jan 21, 2009 2:27 pm

As many know I am planning to reset the codes on the next release.

The basic question is just how much content do you personally feel will warrant this code reset. Personally i feel the inclusion of almost 4 times the abilities then before practically demands a reset all on its own. However there are other things like MSpells and Regular Spells that define balance and alter the game dramatically when they are introduced, some may even warrant a reset on there own.

So Answer The Poll And Maybe a small response if your answer is to complex for the poll to give me your opinion.



Edit****
Quote :
Personally i feel the inclusion of almost 4 times the abilities then before practically demands a reset all on its own

Meant Items not Abilities.


Last edited by Rhys on Wed Jan 21, 2009 6:38 pm; edited 1 time in total
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Dragonheart91
Godlike Sage
Godlike Sage
Dragonheart91


Number of posts : 2358
Registration date : 2008-05-21

Your Character
Level: 1
Primary Move: Cursed Waves (pwned much?)

Code Reset Empty
PostSubject: Re: Code Reset   Code Reset EmptyWed Jan 21, 2009 2:41 pm

I think that you M-spells are fine without a reset. But, spells within an element should not be changed without a reset. (It screws with things and causes people to lose/gain skill points.) Even though it's not a good idea, you might get away with 1-2 as long as a reset was coming fairly soon after and they were on different elements.

So, feel free to do M-spells in new versions. Or any kind of balancing and bug fixing. In fact, a new version with just those three things would be really nice right now to replace the current buggy version. (Version 7.15 would be very helpful ATM.) But, save the item remake, the Water remake, and the rest of the various spell changes for the 8.0 reset.


P.S. I don't really know how to vote on your poll, so I didn't.
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Jay.J
Head Admin
Head Admin
Jay.J


Number of posts : 3470
Registration date : 2008-05-21
Age : 33
Location : Toronto

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Level:
Primary Move: Moderate

Code Reset Empty
PostSubject: Re: Code Reset   Code Reset EmptyWed Jan 21, 2009 3:11 pm

I don't get your poll either.

I say it's been a hell of a long wait already. Do everything you're going to do that might even warrant a code reset (Save M-spells). Then release with a code-reset.
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http://lolcatz.jayj
Rhys
Map Maker
Rhys


Number of posts : 719
Registration date : 2008-05-23
Age : 41
Location : Massachusetts

Your Character
Level: 1
Primary Move: Atomic Tea-Bag

Code Reset Empty
PostSubject: Re: Code Reset   Code Reset EmptyWed Jan 21, 2009 6:40 pm

kk that's helpful actually, pretty much can push off m-spells which is a huge help because they are significantly more complex to code then regular spells.
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