Where the old players come back to what once was grand
 
HomeFAQSearchMemberlistUsergroupsRegisterLog in

Share | 
 

 making shadowsquad a great map...

View previous topic View next topic Go down 

Sin's "effort" thingy...
should stay the same; 10% is fine.
50%
 50% [ 1 ]
needz moar.
0%
 0% [ 0 ]
should at least SAY 100% in his sig.
50%
 50% [ 1 ]
Total Votes : 2
 

AuthorMessage
kuro
Clan Chieftan
avatar

Number of posts : 1331
Registration date : 2008-05-31
Age : 108
Location : in the middle of nowHere.

Your Character
Level: 2
Primary Move: invoke

PostSubject: making shadowsquad a great map...   Thu Jan 15, 2009 10:27 pm

SinisteRing wrote:
[||||||||||] (10%) Make the Shadow Squad project a great map.


I lol @ the fact that you're only putting in 10/100 percent effort to make it a great map, sin xD

So im assuming that, currently, it will be at 1/10 of its potential, but if you put in full effort it would be x10 better? Razz
Back to top Go down
View user profile http://zyncmmm.act.st
Jay.J
Head Admin
Head Admin
avatar

Number of posts : 3470
Registration date : 2008-05-21
Age : 27
Location : Toronto

Your Character
Level: ∞
Primary Move: Moderate

PostSubject: Re: making shadowsquad a great map...   Thu Jan 15, 2009 11:49 pm

Ummm, I think that's the bar of COMPLETION.

_________________

Back to top Go down
View user profile http://lolcatz.jayj
TanK_OwneR
Apprentice Sage
Apprentice Sage
avatar

Number of posts : 718
Registration date : 2008-05-26
Age : 24
Location : The Shadows

Your Character
Level: 1
Primary Move: Flying Face Pwn

PostSubject: Re: making shadowsquad a great map...   Fri Jan 16, 2009 12:36 am

Why is there no Kuro=nub on that list???
Back to top Go down
View user profile http://zyncmmm.ace.st
Dragonheart91
Godlike Sage
Godlike Sage
avatar

Number of posts : 2357
Registration date : 2008-05-21

Your Character
Level: 1
Primary Move: Cursed Waves (pwned much?)

PostSubject: Re: making shadowsquad a great map...   Fri Jan 16, 2009 12:37 am

Seriously.

The bar is just how complete the map is. I think 10% is roughly fair.
Back to top Go down
View user profile
kuro
Clan Chieftan
avatar

Number of posts : 1331
Registration date : 2008-05-31
Age : 108
Location : in the middle of nowHere.

Your Character
Level: 2
Primary Move: invoke

PostSubject: Re: making shadowsquad a great map...   Fri Jan 16, 2009 6:17 am

SinisteRing wrote:

Goals:



  • [||||||||||] (80%) Work on the Shadow Squad map at least 3 hours per week.
  • [||||||||||] (50%) Have a playable and interesting Shadow Squad map by February.*
  • [||||||||||] (10%) Make the Shadow Squad project a great map.


*This is a hope, not a guarantee.

well anyway... if the bars represent "completion," then sin is 80% complete working on shadowsquad 3 hours a week,

1/2 complete with the map (by feb)

and 10% complete making SS a great map.

----

with basic math, that means that when the map is completed it will be at 20% of its total greatness.
Back to top Go down
View user profile http://zyncmmm.act.st
SinisteRing
Webmaster
Webmaster
avatar

Number of posts : 2031
Registration date : 2008-05-21
Age : 25
Location : New Hampshire

Your Character
Level: 1
Primary Move: Telekinetic Choke

PostSubject: Re: making shadowsquad a great map...   Fri Jan 16, 2009 12:56 pm

SinisteRing wrote:
Have a playable and interesting Shadow Squad map by February.
I don't think that statement represents "completion". Completion means a great map. Playable and interesting means a map that some people might play just because they like the concept, not because it's well put together.

For example, DotA is well put together. That's why people play it so much. It's a "great map" to most people.

On the other hand, a map like Advent of the Zenith is not, due to the fact that there is extremely imbalanced heroes and the travelling panda can either be there when you need him, or not...

It makes the game interesting for a concept, sure, that travelling little panda... but it's not exactly "well-put-together", because you might just find that panda and right as you're about to click on an item to buy, he says "TIME TO MOVE!" Besides, the spells in that game are extremely awesome, and I enjoy playing the map for the concept purposes.

Basically:
DotA = 10% bar.
Advent of the Zenith = 50% bar.

Also, keep in mind I haven't updated the bars for about 2 weeks now. I'm kinda stupid like that. Sad I'll update them now.
Back to top Go down
View user profile http://zyncmmm.ace.st
kuro
Clan Chieftan
avatar

Number of posts : 1331
Registration date : 2008-05-31
Age : 108
Location : in the middle of nowHere.

Your Character
Level: 2
Primary Move: invoke

PostSubject: Re: making shadowsquad a great map...   Fri Jan 16, 2009 3:36 pm

im just pointing out that you had it at 10%, lol.


i know you're doing your best Razz I love you
Back to top Go down
View user profile http://zyncmmm.act.st
Piddagoras
Map Maker
avatar

Number of posts : 592
Registration date : 2008-05-22
Age : 29
Location : California

Your Character
Level: 1
Primary Move: Cosines and Sines.

PostSubject: Re: making shadowsquad a great map...   Fri Jan 16, 2009 4:31 pm

kuro wrote:
SinisteRing wrote:


Goals:




  • [||||||||||] (80%) Work on the Shadow Squad map at least 3 hours per week.
  • [||||||||||] (50%) Have a playable and interesting Shadow Squad map by February.*
  • [||||||||||] (10%) Make the Shadow Squad project a great map.


*This is a hope, not a guarantee.

well anyway... if the bars represent "completion," then sin is 80% complete working on shadowsquad 3 hours a week,

1/2 complete with the map (by feb)

and 10% complete making SS a great map.

----

with basic math, that means that when the map is completed it will be at 20% of its total greatness.

I like your math. Good recovery too Razz

_________________

"On the lips, on the mouth, on the floor, reaching out.
On the carpet, on the ceiling, no more words, no more feelings"
Back to top Go down
View user profile
kuro
Clan Chieftan
avatar

Number of posts : 1331
Registration date : 2008-05-31
Age : 108
Location : in the middle of nowHere.

Your Character
Level: 2
Primary Move: invoke

PostSubject: Re: making shadowsquad a great map...   Fri Jan 16, 2009 4:32 pm

wait sin... so you're 80% complete working on the map 3hours a week? xD
Back to top Go down
View user profile http://zyncmmm.act.st
SinisteRing
Webmaster
Webmaster
avatar

Number of posts : 2031
Registration date : 2008-05-21
Age : 25
Location : New Hampshire

Your Character
Level: 1
Primary Move: Telekinetic Choke

PostSubject: Re: making shadowsquad a great map...   Fri Jan 16, 2009 4:46 pm

Forgot to update again... God damn. Getting right on it.
Back to top Go down
View user profile http://zyncmmm.ace.st
Jay.J
Head Admin
Head Admin
avatar

Number of posts : 3470
Registration date : 2008-05-21
Age : 27
Location : Toronto

Your Character
Level: ∞
Primary Move: Moderate

PostSubject: Re: making shadowsquad a great map...   Fri Jan 16, 2009 4:55 pm

I'm lost.

_________________

Back to top Go down
View user profile http://lolcatz.jayj
kuro
Clan Chieftan
avatar

Number of posts : 1331
Registration date : 2008-05-31
Age : 108
Location : in the middle of nowHere.

Your Character
Level: 2
Primary Move: invoke

PostSubject: Re: making shadowsquad a great map...   Fri Jan 16, 2009 5:09 pm

I thought you were Jay.J.


Spoiler:
 
Back to top Go down
View user profile http://zyncmmm.act.st
Jay.J
Head Admin
Head Admin
avatar

Number of posts : 3470
Registration date : 2008-05-21
Age : 27
Location : Toronto

Your Character
Level: ∞
Primary Move: Moderate

PostSubject: Re: making shadowsquad a great map...   Fri Jan 16, 2009 5:13 pm

Ya....that makes sense.... 80% of the time he works for 3 hours a week. The other 20% he either works more or less?

_________________

Back to top Go down
View user profile http://lolcatz.jayj
kuro
Clan Chieftan
avatar

Number of posts : 1331
Registration date : 2008-05-31
Age : 108
Location : in the middle of nowHere.

Your Character
Level: 2
Primary Move: invoke

PostSubject: Re: making shadowsquad a great map...   Fri Jan 16, 2009 5:16 pm

80% complete working 3 hours a week. Smile

(lol)
Back to top Go down
View user profile http://zyncmmm.act.st
Jay.J
Head Admin
Head Admin
avatar

Number of posts : 3470
Registration date : 2008-05-21
Age : 27
Location : Toronto

Your Character
Level: ∞
Primary Move: Moderate

PostSubject: Re: making shadowsquad a great map...   Fri Jan 16, 2009 5:18 pm

So that just means he's worked for 144 minutes for this week.

_________________

Back to top Go down
View user profile http://lolcatz.jayj
kuro
Clan Chieftan
avatar

Number of posts : 1331
Registration date : 2008-05-31
Age : 108
Location : in the middle of nowHere.

Your Character
Level: 2
Primary Move: invoke

PostSubject: Re: making shadowsquad a great map...   Fri Jan 16, 2009 5:21 pm

yes but it said that on sunday Very Happy
Back to top Go down
View user profile http://zyncmmm.act.st
Jay.J
Head Admin
Head Admin
avatar

Number of posts : 3470
Registration date : 2008-05-21
Age : 27
Location : Toronto

Your Character
Level: ∞
Primary Move: Moderate

PostSubject: Re: making shadowsquad a great map...   Fri Jan 16, 2009 5:26 pm

So he needs to catch up!!! Only 36 minutes.

_________________

Back to top Go down
View user profile http://lolcatz.jayj
kuro
Clan Chieftan
avatar

Number of posts : 1331
Registration date : 2008-05-31
Age : 108
Location : in the middle of nowHere.

Your Character
Level: 2
Primary Move: invoke

PostSubject: Re: making shadowsquad a great map...   Fri Jan 16, 2009 5:56 pm

no, i mean, by your "formula,"

he had 144minutes @ 0 minutes Smile
Back to top Go down
View user profile http://zyncmmm.act.st
Sponsored content




PostSubject: Re: making shadowsquad a great map...   

Back to top Go down
 
making shadowsquad a great map...
View previous topic View next topic Back to top 
Page 1 of 1

Permissions in this forum:You cannot reply to topics in this forum
Old Mages Magic & Mayhem Gamers Forum :: Archives :: Archives-
Jump to: