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 Hurt & Heal VI

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Jay.J
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PostSubject: Re: Hurt & Heal VI   Tue Jan 20, 2009 11:42 pm

Where did you do that? Sorry Neutral I might have missed the post or not realized it.

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killll
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PostSubject: Re: Hurt & Heal VI   Tue Jan 20, 2009 11:45 pm

Page 14 of the Discussion Area 17th post down
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Jay.J
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PostSubject: Re: Hurt & Heal VI   Wed Jan 21, 2009 12:05 am

Alright, are you willing to do it? You said you can, which is why I might have skipped it not thinking you were seriously considering it.

If killll confirms PM him your desired 3 kills and winner. Also would you might clarifying rules for it for your point system, like how assists, kills etc. stack/combine.

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killll
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PostSubject: Re: Hurt & Heal VI   Wed Jan 21, 2009 12:10 am

Points


1p - Assist

2p - kill

.5p - For Most dmg to a single element

2p - Most overall damage

2p - Most Overall healing

.5p - Most healing to a single element

2 - for your 3 element you want dead

5 - Element wins.
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kuro
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PostSubject: Re: Hurt & Heal VI   Wed Jan 21, 2009 12:25 am

element wins is way too much

i think it should be something like... for each of your 3 elements dead, you get a point, or for each of those in the first three dead, you get one point...

(or at least clarify that... "2 pts for your 3 element you want dead")
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Jay.J
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PostSubject: Re: Hurt & Heal VI   Wed Jan 21, 2009 12:33 am

It's his side game. If you want a different style then volunteer for it next time. Game will start, whenever I log in tomorrow morning and post it. Start sending killll your wish lists based on those points.

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killll
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PostSubject: Re: Hurt & Heal VI   Wed Jan 21, 2009 12:43 am

He did say how I would like the rules....And the entire point is to keep your element alive...And kill other ones..and if your element wins you SHOULD be rewarded..For thats the entire point of the game.
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Dragonheart91
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PostSubject: Re: Hurt & Heal VI   Wed Jan 21, 2009 1:39 am

Also, I thought it was a good idea to have the 3 you want to kill only count if they are killed within the first 3 to die. But, each one that dies gives a significant point bonus instead of just a bonus for killing all 3.
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killll
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PostSubject: Re: Hurt & Heal VI   Wed Jan 21, 2009 1:43 am

I Don't /really/ like that idea...Maybe next time /if/ It's up to me.
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