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 Metal And Magic

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Zync
Elite Mage
Elite Mage



Number of posts : 364
Registration date : 2008-06-20
Age : 39
Location : Arizona

Your Character
Level: 1
Primary Move: Karate Chop

Metal And Magic Empty
PostSubject: Metal And Magic   Metal And Magic EmptyTue Jan 06, 2009 5:15 am



Well, I used by missile system to create a map (over like ... ~5 days). This is the first version I believe is fully stable. My plan is to implement more Guns/Shots, include an Item system, make it an RPG Arena (save/load) and of course continue to expand it (this is Beta 1.8b).

I'm posing it here because while it is an example of how one can use my missile system, it nevertheless is "off topic", and I got tired of waiting around for everyone to do their parts on the group stuff, lol.

Anyways, there is 1 bug I know about, dealing with the multiboard still displaying players that have left, but other than that, it SHOULD be good. If you have time, try it out and let me know what you thought.
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SinisteRing
Webmaster
Webmaster
SinisteRing


Number of posts : 2032
Registration date : 2008-05-21
Age : 31
Location : New Hampshire

Your Character
Level: 1
Primary Move: Telekinetic Choke

Metal And Magic Empty
PostSubject: Re: Metal And Magic   Metal And Magic EmptyTue Jan 06, 2009 6:49 am

Interesting idea. Everything seems so well done, too. It truly is quite a good map within itself. Very Happy

I'm sorry if it feels like you've only been waiting on me (considering I've been holding on to the map so long). It got to the point where I thought I was the only one working on the map. I'll be sure to give you some tasks to do, if you'd like, that might be more challenging than you're used to. Very Happy
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https://zyncmmm.forumotion.com
Dragonheart91
Godlike Sage
Godlike Sage
Dragonheart91


Number of posts : 2358
Registration date : 2008-05-21

Your Character
Level: 1
Primary Move: Cursed Waves (pwned much?)

Metal And Magic Empty
PostSubject: Re: Metal And Magic   Metal And Magic EmptyTue Jan 06, 2009 1:06 pm

We should use a system like Clan TDG uses. Start a thread in the Shadow Squad and post the latest version of the map. If you want to work on the map, (And anyone is allowed to do this.) you do a post "checking out" the map. When your done working, you "check in" and upload the latest version again along with a brief description of what you did. That way, we all have constant access to the newest version of the map to work on, can all work on it whenever we want, and don't have to worry about redundant work.
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Zync
Elite Mage
Elite Mage



Number of posts : 364
Registration date : 2008-06-20
Age : 39
Location : Arizona

Your Character
Level: 1
Primary Move: Karate Chop

Metal And Magic Empty
PostSubject: Re: Metal And Magic   Metal And Magic EmptyTue Jan 06, 2009 3:39 pm

My point wasn't to say we were doing it wrong, group projects basically always go slower without a good repository.

And since I'm sure very few of us program for a living, working in a team environment is obscure to us. We're doing fine.

I really just wanted any feedback you could give me, lol.
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Dragonheart91
Godlike Sage
Godlike Sage
Dragonheart91


Number of posts : 2358
Registration date : 2008-05-21

Your Character
Level: 1
Primary Move: Cursed Waves (pwned much?)

Metal And Magic Empty
PostSubject: Re: Metal And Magic   Metal And Magic EmptyTue Jan 06, 2009 3:43 pm

I'll check out your map later.


Edit: I played it. Pretty awesome. That could easily develop into a fun map of it's own. Not really possible to beat by yourself, and the income seems a bit low, but still a fun game. Oh, and the holy shot seems more useful than most of the others. (You can buy it right at the start, it does double damage for the first few waves, and it heals allies.)
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