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 Guide for Team Play - Part 1

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Completely, Cant wait for the next part
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Not At All, your way off on everything
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Far To Long to read, I am dyslexic
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Not In depth Enough, I want more
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Total Votes : 7
 

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Rhys
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Rhys


Number of posts : 719
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Guide for Team Play - Part 1 Empty
PostSubject: Guide for Team Play - Part 1   Guide for Team Play - Part 1 EmptyFri May 23, 2008 7:26 pm

Before I start I want to say that I have no idea where to place this guide, I looked for the correct area but this seemed like the best place to put it, so if you can tell me where else to post this that would be Great.
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Team Play - A Guide for Everyone

By Rhys - USEAST
lynxx420@hotmail.com


This guide will attempt to help anyone looking to increase there play skill's in a team oriented situation, while this guide specifically deals with MMM it is not to be considered solely for that purpose, many things I write in this guide will help you in almost every game you play as well as in many day to day activities you may encounter in your life. This guide is completely original, you may not agree with many things or you may completely agree with it all, in any event I hope that you at least enjoy the read.
This guide is not complete by any means, this is Part 1 of a Multi Part guide that will be released in parts and assembled into one large guide when it is all said and done. Responses are welcome, if you would like anything changed please Private Message me instead of posting it here and we can talk about it to see if you have a point.
This guide does not attempt to bore you with alot of words but that is probably going to happen. If your looking for a quick read to improve your game then you need to read something else because I fully intend to cover as much as I or anyone one else feels is an important part of playing with a team. I have setup for myself 5 Parts to a team that I will release one at a time, there are more then this and they will be added later, any help in finding the best topics to write about is welcome, please Private Message me about it.


Part 1 -- Working together & Team infrastructure

The first thing you need to know about working on a team is that you are not alone, while it is cliche to the point where you probably expect this statement already, but none the less its true, There is no I in Team. It is completely possible to win every single game you play, but you will not do this without the correct people around you who are on the same page as you are. Preparation is the key to victory, deciding who your team mates are is just as vital as deciding what tactic you will use and when you will use it. In addition to who you play with you need to carefully examine everyone on your team, as a team you need to figure out who is best at specific situations, while anyone can play a Damage Per Second (Here after DPS) Character like a Lightning mage, I dare anyone to find a dozen players in our clan that can tear up an opposing team with a Light Mage single handedly. Since it is vital to discover what your best at in order to serve the team properly I have Listed below in this part Three profiles which should be able to describe just about anyone and the play set of skills each person should ideally have in order to function properly in a team, give it a once over and try to find out which job you specifically feel that your better then anyone at.

power gamer - You like to win big and will avoid at all costs eke'ing out a last minute victory. You go into a game with full intentions to smash your opponents into the ground and make them never want to play you again. You like your wins to be impressive, and enjoy winning with big and flashy spells.
What sets you apart from the other two profiles is that you are mostly motivated by fun and probably have come from a more casual background then the other two profiles I list here. You simply play the game because it’s enjoyable to you, often times you will see a Power Gamer currently in a game that is a very social gamer and enjoys talking just as much as playing. Generally any spell a Power gamer enjoys in MMM is more exciting then economical. Power gamers are extremely important to any Team as they require a completely unique view to play which is to say there mind is clear of distractions like how to win and more focused on what to do to win right now. while a Power Gamer tends to be easier to play, just point and click (IN MMM) someone like a creative gamer would not suit the role because they are to focused on other matters then what is happening currently. You play best with Hit and Run tactics and the power gamer is most valuable on the battlefield in both Defense and Offense, but not specializing in either.

The skill set to play a power gamers role properly is :
Anticipation, Coordination, Patience

Good examples of spells that define a Power Gamer is :
Ice Orb, Fire Orb, Thunder Bolt, Crushing Wave

Power gamers usually play :
Fire, Ice, Earth

Power Gamers usually fill these roles :
Pusher, Tank, Gank initiator



Creative Gamer - You like to win, but instead of winning with brute force you prefer to win with style, cunning and a touch of mystery if at all possible. It’s very important to you that you win on your own terms. As such, it’s important that you choose where your battles are fought and how they play out. You require a challenge to play well, anything less then a challenge will most likely bore you to death and cause you to play worse. You enjoy winning with strategy and tactics that no one else wants to use or feels are any good, often times considering the choices you make garbage is a compliment that you will take well. The major difference in the Creative gamer is enjoying the Preparation of the game more then the game itself, often times studying his opponents, there choices, and figuring the best ways to win. A Creative gamer will usually win the most of all 3 profiles, but only because they hate losing the most and view it as a waste of all the time they put into winning beyond playing the actual game. You play best while giving orders and the creative gamer is best at defense and is most valuable while disabling an opponent for a gank.

The skill set to play a Creative gamers role properly is :
Multi-Tasking, Intuition, Knowledge

Good examples of spells that define a Creative Gamer is :
Mana Shield, Tazer, Purge, Arcane Push

Creative gamers usually play :
Water, Light, Wind

Creative Gamers usually fill these roles :
Priest, Gank Enabler, Mana Battery



Competitive Gamer
- You play to win. To accomplish this, you will play whatever the best strategy is at the time. usually you care more about the quantity of wins than the quality. The need for flashy or big effects take a back door to economical damage to mana ratio's. Percentages and odds play a extremely large part in your play style, figuring one ability raises your kill rate by 10% over the one you currently use will sway you to go to the new ability, while the other two profiles generally go with whatever works for them already. You thrive on finding the advantage before anyone else and abusing it until the rest of the world catches on and starts using your techniques, in which event you look for something new. A competitive Gamer has an extremely erratic win/loss ratio, some days winning every single game you play and others losing them all. The reason is a Competitive player is usually playing Solo, and likes to rack up kills more then wins. You play best while under direct orders and the Competitive gamers true value is in closing a Gank, whether you have to chase them down across the entire map or just quickly dispatch a disabled foe, a true Competitive Gamer will get that kill every time they smell blood.

The skill set to play a Competitive gamers role properly is :
Quick Reflexes, Determination, Taking Orders Well

Good examples of spells that define a Competitive Gamer is :
Lightning Strike, Thunderclap, Fire Nova

Competitive gamers usually play :
Lightning, Dark, Fire

Competitive Gamers usually fill these roles :
Gank Finisher, DPS Mage



Ok now that we can lump players into 3 categories we can establish a strategy for a team. In MMM we have a maximum of 12 players to a game, in a Controlled Game for lets say a Clan Match you have a chance to construct your team of 6 players. In MMM we have 3 major focuses for winning the game.

1) Control of The Team
A team that works together wins together, you need a Creative Gamer to handle this, someone who is more focused on the broader picture and thinking long term rather then on the spot. Ideally you want to have a single person doing this, but you may want to have 2 Creative Gamers on your team as the support can sway a game in your favor. Job duties will include calling targets, and determining proper tactics and counter tactics for the entire team to use.

2) Control of the Field
This consists of the Creep waves, the tower pushes, and the NPC killing. a Power gamer fills this role, and usually you only need 1 per team. I would not suggest using more then 1 but of course this is just a base strategy and there are many tactics you can choose to use. Job duties will include clearing opposing creep waves and creating creep waves to push into your opponent.

3) Control of the Ganks
Keep your opponents dead and victory is yours, a Competitive player lives in this area, and dare not stray to another. Ideally you want to fill as many spots as you can on your team with these players, a team of 6 can support 4 Competitive players. Quality of players is most important here then quantity as well, 2 good Competitive players are far better then 4 average competitive gamers. Job duties include chasing down injured opponents and not getting killed in the process.


So with these 3 things covered you should be able to actively win every game you play in. It takes an effort by everyone involved in the team, and its important that everyone knows what there supposed to do. You cant expect that your teammates already know what the plan is if it has not been spoken of yet. In your average MMM Pickup game teams are completely random and there is no reason to discuss strategy, however when different clans start popping up to challenge us it is vital that we determine who does what before the game starts in order to lock Clan ZMMM as the best MMM clan out there.


As a recap, we discussed in this part of the Team Guide how to identify what your role should be in a team and more importantly why it should be that role. In addition we discussed how to work together well, and a general overview of the Game flow as well as the areas of the game you need to control in order to win. With this discussion out of the way if you understood any of this and actively change your way of playing because of it you should see increased winning with others from our clan that have read the same thing, now that were on the same page we should do better as a team.

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Upcoming Parts to be released (May change at my discretion)


Part 2-Inititiating a fight - Winning the Gank war

Part 3-determining threats - Prioritizing Targets

Part 4-Defensive tactics - Never giving Up

Part 5-Knowing who you play with - Finishing the Team Discussion

Possibly More parts as the weeks continue
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Jay.J
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Guide for Team Play - Part 1 Empty
PostSubject: Re: Guide for Team Play - Part 1   Guide for Team Play - Part 1 EmptyFri May 23, 2008 7:31 pm

This is pretty interesting actually...Enjoyed the read.
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Dragonheart91
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Guide for Team Play - Part 1 Empty
PostSubject: Re: Guide for Team Play - Part 1   Guide for Team Play - Part 1 EmptyFri May 23, 2008 8:12 pm

It is pretty good, although a little wall-of-textish. I would prefer if you broke it up with some different sizes, more sections, colors, etc. That would make it alot easier to read. (My eyes are about to bleed.) I can also tell you use a Lightning mage. Anyway, gj I like it.
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Jay.J
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Guide for Team Play - Part 1 Empty
PostSubject: Re: Guide for Team Play - Part 1   Guide for Team Play - Part 1 EmptyFri May 23, 2008 8:38 pm

Ya... It was a bit of a wall of text, I did start to skim at some parts.
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Guide for Team Play - Part 1 Empty
PostSubject: Re: Guide for Team Play - Part 1   Guide for Team Play - Part 1 EmptySat May 24, 2008 2:50 am

/thirded. Guses What I votde Guise.
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BashAndSmash
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Guide for Team Play - Part 1 Empty
PostSubject: Re: Guide for Team Play - Part 1   Guide for Team Play - Part 1 EmptySat May 24, 2008 3:34 am

There may be no I in TEAM but there is an I in WIN, funny how none of TEAM's letters are in there, while the E in TEAM correlates to the one in LOSE.
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