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Balnazzar
kuro
6 posters
AuthorMessage
kuro
Clan Chieftan
kuro


Number of posts : 1331
Registration date : 2008-05-31
Age : 114
Location : in the middle of nowHere.

Your Character
Level: 2
Primary Move: invoke

full house Empty
PostSubject: full house   full house EmptySat Nov 22, 2008 2:40 pm

for those of you who believe that mm&m is dead, i am currently about to start a game with 12 people, and we will mostly likely remake a few times.

will update on how many games we get.

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update: another mm&m game, not sure if it was full house though. just started a full house mm&m game. that makes 2... and a half? lol

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another full house game (3 today)

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even another full house (4 and counting)
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http://zyncmmm.act.st
Balnazzar
Elite Mage
Elite Mage
Balnazzar


Number of posts : 371
Registration date : 2008-10-29
Age : 113

Your Character
Level: 1
Primary Move: Communist Propaganda

full house Empty
PostSubject: Re: full house   full house EmptyFri Dec 05, 2008 9:08 am

Shocked Lawl, congrats, too bad i missed it Razz
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http://www.marxists.org
TanK_OwneR
Apprentice Sage
Apprentice Sage
TanK_OwneR


Number of posts : 718
Registration date : 2008-05-26
Age : 31
Location : The Shadows

Your Character
Level: 1
Primary Move: Flying Face Pwn

full house Empty
PostSubject: Re: full house   full house EmptyFri Dec 05, 2008 7:08 pm

well GJ MM&M may not be dead but dieing w/o a maker
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https://zyncmmm.forumotion.com
Zync
Elite Mage
Elite Mage



Number of posts : 364
Registration date : 2008-06-20
Age : 39
Location : Arizona

Your Character
Level: 1
Primary Move: Karate Chop

full house Empty
PostSubject: Re: full house   full house EmptyFri Dec 05, 2008 7:22 pm

Just because something is not being expanded upon any more does not mean it is dying. MM&M always appealed to a certain kind of audience.
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Dragonheart91
Godlike Sage
Godlike Sage
Dragonheart91


Number of posts : 2358
Registration date : 2008-05-21

Your Character
Level: 1
Primary Move: Cursed Waves (pwned much?)

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PostSubject: Re: full house   full house EmptyFri Dec 05, 2008 7:41 pm

I still wish we could get a coder and continue to expand MM&M. It was such a great project while it lasted.
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Zync
Elite Mage
Elite Mage



Number of posts : 364
Registration date : 2008-06-20
Age : 39
Location : Arizona

Your Character
Level: 1
Primary Move: Karate Chop

full house Empty
PostSubject: Re: full house   full house EmptyFri Dec 05, 2008 8:18 pm

The issue with MM&M was that it was expanded too much. If anything, content needs to be removed to purify the game. Expansion simply causes more errors and conflicts in the code. If I was to ever do MM&M again, I would probably start from scratch, and make it a clean ORPG or save-able AoS.
Maybe weed down the books to their bare bones and do the mulit-element books properly.
I would probably even remove the ability to level a single spell of a certain element to favor a strict stat-based system with possibly leveling an entire element (all spells of that element are affected).
[I would probably even change the Item system some to use a dummy "equip" unit instead of your hero for looking at and un-equipping items. That way noobs wouldn't be stuck, unable to move. But that's just a modification, not a simplicity.]

Expansion is the last thing that WCIII mod needs.
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DarkDjinni
God of Ice
God of Ice
DarkDjinni


Number of posts : 297
Registration date : 2008-05-21

Your Character
Level: 1
Primary Move: Change This To Your Own Special Move In Your Profile

full house Empty
PostSubject: Re: full house   full house EmptyThu Dec 11, 2008 10:39 am

Zync wrote:
The issue with MM&M was that it was expanded too much. If anything, content needs to be removed to purify the game. Expansion simply causes more errors and conflicts in the code. If I was to ever do MM&M again, I would probably start from scratch, and make it a clean ORPG or save-able AoS.
Maybe weed down the books to their bare bones and do the mulit-element books properly.
I would probably even remove the ability to level a single spell of a certain element to favor a strict stat-based system with possibly leveling an entire element (all spells of that element are affected).
[I would probably even change the Item system some to use a dummy "equip" unit instead of your hero for looking at and un-equipping items. That way noobs wouldn't be stuck, unable to move. But that's just a modification, not a simplicity.]

Expansion is the last thing that WCIII mod needs.

You just said everything that got me into MM&M to start with. Just like cooking simplicity doesn't equal shit.

No fountain, the Multi Books should actually be new spells in my opinion. Not super strong spells either, just new ideas.
(Ice Burn - Freezes enemy for 1.5 seconds, deals 40 dmg per second for 6 seconds)
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kuro
Clan Chieftan
kuro


Number of posts : 1331
Registration date : 2008-05-31
Age : 114
Location : in the middle of nowHere.

Your Character
Level: 2
Primary Move: invoke

full house Empty
PostSubject: Re: full house   full house EmptySat Dec 13, 2008 1:19 am

i think freezer burn would be cooler Razz
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http://zyncmmm.act.st
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full house Empty
PostSubject: Re: full house   full house EmptySat Jan 03, 2009 5:55 am

we do need another maker
hopefully when i come back well have just 2 more months
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