Dragonheart91 Godlike Sage
Number of posts : 2358 Registration date : 2008-05-21
Your Character Level: 1 Primary Move: Cursed Waves (pwned much?)
| Subject: Changelog of MM&M (Versions 5.01-6.08) [Zync] Fri May 23, 2008 11:32 am | |
| - Quote :
- ZYNC
Alpha6.08: - Fire Orb's range increased to 850 (from 750) - Death Coil functions at half effect when targeting self - Hopefully got the multi-hero glitch
Alpha6.07: - Increased mana cost of Lightning Strike - Increased mana cost of Tazor - Heal, Holy Bolt, and Restore now function at half effect when targeting self - Killing the enemy's Ranger stops the spawning of Archers - Killing the enemy's Knight reduced the number of spawning Footmen/Swordsmen to 2 (from 3) per wave - Fixed Morphing once and for all (I hope...) - Typo fixes
Alpha6.06: - Very slightly decreased the rate at which Icy Orb fires Frost Bolts - Slightly increased Wind Element's movement speed - Heroes below lvl 15 won't lose their spell damage reduction upon death - Hopefully death bug fixed
Alpha6.05: - When Sanctuary's duration ends, you don't continue channeling - Increased exp gain range from 1250 to 1550 - Hopefully fixed resurrection bug - Other modifications
Alpha6.04: (NOTE: this version is VERY experimental. If the name changing or the new resurrection causes bugs, please revert back to 6.03) - You can now change your name - Gave Wind Spell Book its tooltips (can't believe no one told me...) - Sanctuary now has a max channeling time of 35 seconds - Lowered Skill Point cost of Way of the Wind - Wind Walk can no longer target non-walkable terrain - You now gain exp/gold and retain your vision while Wind Walking - You now always resurrect in Mage form, no matter how you died - Finally fixed the sight radius reduction due to death
Alpha6.03: - Remade Dark Tithe - Altered Carrion Swarm slightly - Gave Skeleton Magi Magic Missile - Way of the Wind now gives a small Power bonus - True Sight now gives a small Essence bonus - Pop deals quadruple damage to summoned units - Wind Walk's casting range now increases with level - Wind Elemental is no longer targetable - Reduced Wind Elemental's model size - Vortex AoE now increases with level - Reduced level based gold gained per kill - Typo fixes - Game no longer crashes when you try to upgrade a spell while dead
Alpha6.02: - Reduced Firewall's damage - Fixed Mountain Giant's Fissure triggering - Reduced the Power differentiation in Static Charge - Fixed bug in Static Charge extra damage calculation - Decreased Finger of Death's mana cost - Fixed War Staff's level requirement - Lowered all item's stat requirements - Other bug and MANY (thx SinisteRing) typo fixes
Alpha6.01: - Reset the Code! - Increased Smite's range to 450 - Finger of Deaths range increased to 450, and damage cap decreased to 8*Power - Slightly decreased Inferno's mana cost - Increased Icy Orb's mana cost - Decreased Earthquake's movement speed reduction - Decreased Interrupt's mana cost - Magic Missile now deals 85 damage to units with magic damage reduction. - Paladin's Devotion Aura now affects Heroes again - The trigger that prevents unit sharing should be fixed - You should no longer be able to equip spell books while Morphing - Removed Paladin's magic damage reduction - Dropped the max hero level to 62 - Added requirements to certain equipment (especially Element Gear) - No single stat may be greater than the sum of your other 2 stats (this means no stat can be greater than 62 at level 62, not including items) - You are now told when your tips settings are changed - Added a quest that gives 1 Skill Point - Added the Wind Element (no Wind Island yet) - Lowered cost of Cloak of Shadows - Other bug and typo fixes
Alpha5.13: - Reduced duration of Freeze, yet increased its damage - Finger of Death now kills you if you cast it while invulnerable - All potions share the same cooldown, and cooldown time is now included in the potion's description - You can now ask for specific tips - Other bug and typo fixes
Alpha5.12: (sorry for back-to-back release) - Reduced Flare's mana cost to 95/100/105 - Reduced the Blink range of Blink Boots to 550 - Changed Finger of Death's casting range to melee
Alpha5.11: - Reduced the damage dealt by Thunderclap - Static Charge will not go off if the dying Mage does not have the mana to cast Lightning Strike on death - Static Charge now deals 50% more damage if the killing Mage has more Power (it was 100% more) - Restore's mana rate was reduced - Replenish's cooldown was reduced, and it's AoE increased - Interrupt should now stop the channeling of Sanctuary, or any other channeling ability - Bubble should now be able to target invulnerable units, and stop them (stop their channeling) - Increased the cooldown of Lightning Elemental as well as Fire Elemental - Increased casting range and miss chance of Blind - Increased the AoE of Pacifism - Increased Dispel's casting range from 500 -> 750 - You are now invulnerable while Phase Shifted - Reduced the duration of Invulnerable Potions to 3 seconds, and increased gold cost - Reduced the Invulnerable duration of the Medallion of Courage from 8 --> 5 seconds - Spell books being removed will no longer leave their stat bonuses on the Mage - Players should no longer be able to share of control of their units/Mages - Added a moment of Invulnerability during morphing (all effects that happen during morphing would be reset anyways), to finally get rid of the rare infinite armor bug - Other small bug fixes and balances
Alpha5.10: - Finally added the 11 Lightning Element spell (thx for the ideas) - Player 12 is no longer allied with Creeps after the Great War - Removed Abolish Magic from all the RPG creeps - If a Mage Resurrects while another Mage is casting Resurrection on them, then the casting Mage will stop channeling - Resurrection only works on player Heroes - The player is now notified when one of their farmers (male or female) dies - Capped Death Coil's damage to 6*Power and healing to 10*Power - Capped Soul Reaper's damage to 8*Power - FINALLY fixed Finger of Death, and capped it's damage to 10*Target's Power
Alpha5.05: (Warning, keep the last player slot closed when hosting) - Extended the turn on of the save code from 36 seconds -> 6 minutes - Increased the cost of invisible and invulnerable potions - Fixed Death Pact's skill point cost - Increased Death Pact's max level to 6 - Fixed Finger of Death damage (99% sure) - Fixed Finger of Death animation - Fixed Death Coil - Increased mana cost of Paladin's heal - Other small bug fixes
Alpha5.04: - Fixed the Save permissions bug (sry bout that)
Alpha5.03: - Fixed Death Coil (99% sure) - Halved damage of Firebolts shot from Fire Orb - Halved damage of Fissures that come from Erupt and Mountain Giant's attack - Removed Infernal's Resistant Skin - Removed Sea Element's natural +50% mana regen while morphed (no one else even knew about this) - There must now be at least 2 persons still playing MM&M six minutes into the game, or not only are you unable to save your Mage, but the game insults you for being a fat slob. - Added a safety trig that kills Heroes trying to bd. If it causes too many problems, it will be retracted. - Increased paladin's lvl from 66 -> 99 - (I don't think Leech Life is fixed, but I did make some adjustments)
Alpha5.02: - Changed Fire Element, replacing Ignite with Flare, and increasing the damage Burn deals. - Remade Dark Element, thanks for the forum help. - Gave new heroes 65% spell damage reduction for that game only, or untill lvl 15 - Gave farmers a 1 hour life span. - Other bug fixes and added afk farming restrictions
Alpha5.01: - This should fix the respawn bugs, incorporates many of the balance issues thus far discussed, as well as adds the Dark Element. | |
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