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 Changelog of MM&M (Versions 6.09-6.13a)

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PostSubject: Changelog of MM&M (Versions 6.09-6.13a)   Sat May 24, 2008 2:12 am

Version Alpha 6.13a:

Bugs:

- If you do not choose a game mode, you should still be able to load.

Version Alpha 6.13:

Terrain:

- Loosened up the bases of the Great War, possibly making things have less "clutter" on the way out and preventing the paladin from trapping mages behind a wall of heroes.
- The middle area with the fountain now only has entrances from the top and bottom.

Game Modes:

- When selected, the game mode being selected should automatically be detected and the game should start.
- Game mode -an now makes the game only have a few seconds before the war starts.
- Game mode -ct disabled again due to bugs.

Spells:

- Decreased Holy Nova's AoE from 655 to 575.
- Increased cooldown on Water Elementals from 12 to 18.
- Heal, Holy Bolt, and Restore now do half effect to NPC heroes.
- Armageddon now scales up in mana cost over levels (215 to 215/255/295).

Bugs:

- More commands should be disabled before the game starts, preventing crashes.
- Game mode -ct should now work properly (like... 20% sure that it's fixed. No guarantees).
- Fountain fixed to actually do half as much as 6.12a (sorry, forgot to change it in 6.12b).
- Sea Elemental Morph and Replenish abilities icon locations swapped to the correct locations.
- Abilities should have the correct requirements to use now.
- Dragon should teleport back if he tries to run, and start attacking you again.

Version Alpha 6.12b:

Spells:

- Ice Slide now scales differently.
- You will now take 50% extra damage from spells for 10 seconds after casting Ice Slide.

Units:

- Fountain now does half as much regeneration as 6.12a.

Bugs:

- Thunderstorm should work properly.
- Hopefully fixed Morphing giving you stats.

Version Alpha 6.12a:

Bugs:

- Most likely fixed Carrion Swarm.
- Reverted to the old casting system, hopefully fixing a lot of bugs and errors (Firewall, for example...).

Version Alpha 6.12:

New Features:

- Middle of the Great War has been revamped and a mana fountain has been added.

Game Modes:

- New game mode (-np) which allows the removal of potions.
- Enabled -ct, which now allows the choosing of teams by the players.

Terrain:

- Reworked some of the terrain around the center, making the transition of the center Fountain of Mana look a bit better.

Items:

- Removed Invisibility and Invulnerability potions from the shop in the Great War.

Bugs:

- Thunderstorm should now work properly on summons. It used to not be different, even when casted on summons.
- Ice Slide should now work independent of Freezing Orb.
- Carrion Swarm now checks to make sure that the target is not another locust. This will prevent crashes from colliding Carrion Swarms.

Version Alpha 6.11c:

Bugs:

- Freeze can now be used normally.

Version Alpha 6.11b:

Bugs:

- Hopefully killed the crashing bug. Try not to do something stupid before the game starts please...

Version Alpha 6.11a:

New Features:

- New skill tree.
- Implemented a new casting system, so many bugs may possibly be fixed!

Other/Optional:

- Swapped Sea Elemental Morph and Replenish hotkeys/locations.
- Increased time to choose a game mode from 10 seconds to 15 seconds.

Bugs:

- Icy Winds and Freeze no longer require "Default String."
- You should now not stay at level 62 after your first time hitting level 63.

Version Alpha 6.11:

New Features:

- Replaced Frost Armor with Ice Slide (new custom spell).
- Upon reaching level 62, you may gain experience for a Skill Point upon reaching the next level. You get 1 skill point for every time you reach level 63.
- Added game modes. Type these out with a dash (-) before them to activate each one. Combinations are allowed (this is basically the DotA gamemode choice style...):
*an (All New); Turns off load and makes sure everyone starts a new character.
CURRENTLY DISABLED: *ct (Control Teams); Allows the control of who goes on what team in the Great War.
Note: -ct is disabled because it is quite glitchy and I am still trying to perfect the system. I will re-enable it when I fix all the bugs.

Coding:

- Increased the amount of mana regeneration you get per point of essence.
- Increased the amount of health regeneration you get per point of stamina.

Terrain:

- Reduced the size of some key trees to make it easier to see behind them.

Spells:

- Smite reduced from 1/2/3 second stun to .5/1.0/1.5 second stun. Also increased mana cost from 55/60/65 to 55/85/115.

- Freezing Orb mana cost increased from 545/450/355 to 545/480/415.
- Icy Orb mana cost increased from 495/420/345 to 475/440/405.

- Whirl Wind mana cost decreased from 185/230/275 to 185/225/265.

Units:

- Improved Sea Elemental attack animation speed.
- Reduced Mountain Giant attack range by 10.
- Decreased Ranger's chance to critical strike.
- Increased Paladin's damage and made his attack speed faster.

Items:

- Increased stats on Wind Armor.

Optional/Other:

- Reduced Load Timer from 1:35 to 1:10 (25 second difference). This was to make room for the new game mode system.

Bugs:

- Fixed many, many spelling and grammatical errors.
- Fixed icon locations of all spells in the spellbook.
- Bubble Aura should now say D instead of R in the arcane vault, and placed in its normal position.
- Multiple icon glitch with morphs should now be fixed (thanks again, Captain Griffen from Wc3 Campaigns!)
- Fixed Wind Walk to its correct distance (it was 200 over for some reason before...)

Version Alpha 6.10b:

Bugs:

- Fixed morphs healing to full mana and health upon casting, and the morph is now selected.

Notice!: Since there is no longer any bugs I consider game-breaking, I will not be releasing another version until 6.11, which will include multiple fixes and new content. Hope you can live with it.

Version Alpha 6.10a:

New Features:

- New Wind Book icon!
- New icon for Blind.
- When you get teleported to the middle, just walk to the bottom and you will automatically be teleported to the AoS.

Terrain:

- Nothing big, but added a few more doodads.

Items:

- Wind Boots now do +200 range to Wind Walk instead of +65 damage.
- Wind Staff now does +1 second stun to Pop and +20% suffocation damage.
- Wind Necklace now does +3 second duration to Suffocation.
- Wind Armor now does +10% movement speed reduction on Wind Elemental.
- Fixed Wind Element Set requiring Water Element.
- Medallion of Courage stats nerfed... alot...

Bugs:

- Suffocation now does proper damage.
- Pop now does proper damage.
- Fixed improper starting location (you start at the town again...)
- All spells are now located in the correct location in the spellbook.
- Morphs should now successfully be affected by items and the stat effects.
- Morphing and unmorphing should now apply to loss/gain of mana and hp.
- Morphs should now be selected after morphing.
**I know that the multiple icon glitch is still in play, but the morph fix was mainly to fix the multiplication glitch.**

Version A6.10:

New Features:

- Mage Armor has been changed from Heavy to Mystic (custom created).
- Added Wind Island.
- Added Wind Elemental Items.
- Added Wind Quest.

Terrain:

- Added indents to cliffs to prevent units from deciding to take that path.

Coding:

- Rearranged the order of operations in Fire Orb and Icy Orb to make item alterations on the bolts from items be halfed (so now Ice Boots does only +32.5 damage for Icy Orb, but still remains +65 for Frost Bolt).
- Tip format now includes a space between "Tip" and the number of the tip.

Spells:

- Vortex now has a 600 casting range at all levels for damage, while the silence still remains in a small AoE.
- Frostbite now does 110 damage per 8 seconds, but has a reduced AoE from 525 to 475.

- Decreased mana cost of Winged Steps from 65/120/175 to 65/100/135.

Items:

- Renamed Light Talisman to "Light Ring" and changed icon/description.

Other/Optional:

- Tip 29 has been changed to better fit professionally into the map.
- Rearranged spell hotkeys so D and, in some elements, A are passives in Normal Mage Form.

Bugs:

- Quest givers now say the correct reward when you finish the quest.
- Guess what... I tested the Morph Bug... IT IS FIXED FOR SURE WOOT!
- Anyone teleported to the middle will now instead be teleported to the top of the AoS.
Version A6.09:

As I am just starting to edit the map, I make no 100% assurances that all that I believe has changed truly has. If you find anything not working, please notify me.

Terrain:

- Complete Revamp of all Great War terrain.

Coding:

- Rewrote Life Leech to do extra damage per second equal to 2% of the HP the target is missing.
- Rewrote Finger of Death so it can no longer kill units greater than level 10.
- Rewrote all elemental spells so the summon does not become a "statue" after creation (holding no animation).
- Rewrote Thunderstorm so when it is cast on summons, the range decreases to 650 and damage is reduced to 80% of the normal.
- Wind Elemental slow no longer stacks with Icy Winds.
- Creep spawns optimized to not clutter behind the barracks.
- Rewrote Smite to deal a 1/2/3 second stun.
- Armageddon now does damage to the caster equal to 1.25x the spells damage (it's the center of the armageddon... it makes more sense for them to take at least a little more damage...).
- Revamped blind; Now has 18 second duration on all units, does a slow effect, reduced miss chance from 25/50/75 to 20/40/60, and reduced mana cost from 35/40/45 to 25/30/35.
- Added Silence effect to Pacifism.

Spells:

- Reduced the mana cost of Cyclone, Whirl Wind, Vortex, and Suffocation. [Zync]
- Decreased mana cost of Absorb Mana from 40/55/70 to 40/50/60.
- Decreased mana cost of Flame Strike from 215/290/365 to 165/230/295.
- Decreased mana cost of Flare from 95/100/105 to 85/90/95.
- Decreased mana cost of Holy Nova from 355 to 300.
- Decreased mana cost of Sea Elemental Form's Replenish to remain at 5 through all levels. It also has had its cooldown decreased from 23 seconds to 20 seconds.
- Increased mana cost of Firebolt from 65/70/75/80/85 to 65/75/85/95/105.
- Increased the effect of Restore to 0.25/0.50/0.75 x power mana per second, and reduced the time you can cast it from 15 seconds to 12 seconds. The nerf when casted upon yourself still remains.
- Increased the experience reward of Resurrection from 100/200/300 to 300/400/500.
- Increased the damage of Mage forms' Crushing Wave from 1.00/2.00/3.00*power to 1.25/2.50/3.75*power.

Units:

- Slightly decreased Fire Elemental damage and health, and improved range to 400.
- Infernal revamped; reduced damage by 25, health by 300, increased immolation range from 220 to 250, and doubled immolation damage per second.
- Lightning Lizard's (Lightning Island) Purge reduced from 400 damage to 200 damage against summons.
- Lowered Paladin's aquisition range (range to pick up a unit to attack) by 200.
- Lowered Ranger's aquisition range (range to pick up a unit to attack) by 200.

Quests:

- Tweaked the rewards of most quests.

Items:

- Spectral Armor changed to include a castable spell instead of a passive ability. The new ability allows you to walk through units and not be attacked at the price of moving slower and taking more damage from spells. [Zync]
- Medallion of Courage nerfed from 5 second duration 55 second cooldown to 3.5 second duration and 70 second cooldown.
- Flame Staff's attributes have been changed from 0/12/8 to 4/8/8.
- Ice Staff's description now includes for how long it slows targets.
- Light Staff's effect has been increased from +8 healing to +14 healing.
- Changed Dark Armor's icon and description.
- Revamped Earth Armor; 5.6 regeneration put to 3.8, removed Thorns, and decreased Stamina bonus to 9. In effect, the price has been reduced to 1425.
- Lightning Armor's description has been changed to separate it from Light Armor.
- Earth Gem's speed increase has been removed with the effect of adding a +2 stamina bonus.
- Changed Light Talisman's icon.
- Removed the Evasion property from Pandaren Ring.
- Changed Light Boots description.
- Level requirement on Paw Gloves reduced from 26 to 21.
- Arcane Book is now sold at Drak'thul.

Bugs:

- Morph bug has most likely been fixed. [Zync]
- Armageddon is now truly 950 range (it used to be 1050 in the code).
- Armageddon should now be affected by the Earth Staff.
- Sanctuary permanent invulnerability should now be fixed.
- Centaur Impalers (Earth Island) should now use Searing Arrows correctly.
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