| Nature Spell Idea | |
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What do you think of the form changing with alt element ? | Really Cool Idea | | 13% | [ 1 ] | Good Idea | | 0% | [ 0 ] | I Like It | | 38% | [ 3 ] | Its a Nice Idea | | 25% | [ 2 ] | Its Ok | | 24% | [ 2 ] | Kind of Retarted | | 0% | [ 0 ] | I Dislike It | | 0% | [ 0 ] | I Hate It | | 0% | [ 0 ] | Completly Retarted and Dumb | | 0% | [ 0 ] |
| Total Votes : 8 | | |
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Guest Guest
| Subject: Nature Spell Idea Fri Jul 04, 2008 7:22 am | |
| As we all know (i think) nature is a element that is bieng planned for future implementation
Anyway i got a idea or 2 for possible nature spells
OK this first 1 is kinda dumb Bieng nature the mage is very in touch with the wilds so why not have a mage that has a pet not like a elemental but something permanenet thats summoned ie a cat or bear or something like that
If not just have a elementla probly like treant
Ok second idea probly even more dumb or just plain imbalanced
As stated above nature mage would be in tune with nature so for its form why not turn into a beast like a storm crow would be cool A flying for would be a bit op probly so why not something on ground. Touching on multi element ultis now why not what ever your alternate element is could change this form for the cross element ulti i.e. wind nature = bird (storm crow) fire nature (flaming treant) ect and the different forms would all have diff abilities eg fire treant got immo sought of stuff splash ect crow bieng kinda of support with eg cyclone from wind and a earth spell ect this would be a cool idea but probly to hard or imbalanced to be implemented |
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Guest Guest
| Subject: Re: Nature Spell Idea Fri Jul 04, 2008 2:32 pm | |
| take spells off kotg
entangling roots, tranquility, thorns aura, force of nature. 4 awesome spells right there. Rejuvenate, summon spirit wolves, land slide, Mud? (mud can slow bear down) (something where u can transport between trees or use the SENTINEL/ owl bear from night elf sentinels) |
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Jay.J Head Admin
Number of posts : 3470 Registration date : 2008-05-21 Age : 33 Location : Toronto
Your Character Level: ∞ Primary Move: Moderate
| Subject: Re: Nature Spell Idea Fri Jul 04, 2008 2:38 pm | |
| There used to be a whole thread dedicated to nature spells on the old forum. There was like 4-5 pages of JUST suggestions. Soooo I assumed it was already planned just needs to be implemented. Feel free to make more suggestions however. | |
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Lagger09 Legendary
Number of posts : 535 Registration date : 2008-05-23 Age : 31 Location : SoCal
Your Character Level: 1 Primary Move: I am the Destroyer of Time... guess...
| Subject: Re: Nature Spell Idea Fri Jul 04, 2008 4:56 pm | |
| ooh a fun idea, use the Huntress owl on tree thing as a spell, but also have another spell that allows you to travel between them, with CD and mana cost reducing each level. | |
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BashAndSmash Moderator
Number of posts : 399 Registration date : 2008-05-21
Your Character Level: 1 Primary Move: I Zap You
| Subject: Re: Nature Spell Idea Fri Jul 04, 2008 8:28 pm | |
| Yea I had the idea of "Wrath of Nature" as an ultimate level morph that would be cool. I think the major concensus is that nature needs a morph/summon ability. | |
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Guest Guest
| Subject: Re: Nature Spell Idea Tue Jul 08, 2008 2:10 am | |
| - Mml70 wrote:
- take spells off kotg
entangling roots, tranquility, thorns aura, force of nature. 4 awesome spells right there. Rejuvenate, summon spirit wolves, land slide, Mud? (mud can slow bear down) (something where u can transport between trees or use the SENTINEL/ owl bear from night elf sentinels) Ok these ideas are kinda good but just stealing the games existing spells i agree with roots and force of nature tho but maybe force summons a bear or bird ect and roots is ur disable maybe like tazer but could hurt nearby ppl aswell |
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Guest Guest
| Subject: Re: Nature Spell Idea Tue Jul 08, 2008 2:13 am | |
| - BashAndSmash wrote:
- Yea I had the idea of "Wrath of Nature" as an ultimate level morph that would be cool. I think the major concensus is that nature needs a morph/summon ability.
My idea on that would be a multi element skill for nature basicly what i said in the first post with it changing on element like wind would mean u could fly water could be like some snake or naga thing ect or a turtle |
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Guest Guest
| Subject: Re: Nature Spell Idea Tue Jul 08, 2008 2:29 am | |
| - Deonnix wrote:
- Mml70 wrote:
- take spells off kotg
entangling roots, tranquility, thorns aura, force of nature. 4 awesome spells right there. Rejuvenate, summon spirit wolves, land slide, Mud? (mud can slow bear down) (something where u can transport between trees or use the SENTINEL/ owl bear from night elf sentinels) Ok these ideas are kinda good but just stealing the games existing spells i agree with roots and force of nature tho but maybe force summons a bear or bird ect and roots is ur disable maybe like tazer but could hurt nearby ppl aswell well if u think about nature u really think plants now dont u yeah? so i think those work. besides if all else fails we can always move armageddon to nature XD.. that would be a riot... |
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ÐeathByCyanide GFX Artist
Number of posts : 524 Registration date : 2008-05-21
Your Character Level: 1 Primary Move: Combustion-
| Subject: Re: Nature Spell Idea Tue Jul 08, 2008 2:32 am | |
| I think the elemental should be a bear... | |
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Guest Guest
| Subject: Re: Nature Spell Idea Wed Jul 09, 2008 9:00 am | |
| you know i rekon earth is more related to planets and earth but nature can touch on it lol
Nother idea
Mass entangling roots overgroth what ever u want to call it UMM tree deffesne or wall self explanitroy aint it (it makes a wall of trres good for trapping players or saving a friend by blocking
Nature could also have stampede calling apon things of the forest lol not lizard how bout killed ents ? lol getting a bit weird here but u get the idea
(im writing lol alot even tho im not acturly laughing)
ALSO bit off topic here AWWW they removed the game room and remade it i lost 30 posts FINALLY what do you have to do to get sinste to look at this forum and consider my ideas |
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Jay.J Head Admin
Number of posts : 3470 Registration date : 2008-05-21 Age : 33 Location : Toronto
Your Character Level: ∞ Primary Move: Moderate
| Subject: Re: Nature Spell Idea Wed Jul 09, 2008 10:32 am | |
| He looks - though doesn't neccisarily post. Like I said Nature has already been planned from LONG ago. It was in the making idea wise from ~4.00. They had a whole thread (with actual spell ideas in CD/Mana/Dmg etc. format like it is in the elemental section) with about 4+ pages. Pretty much each post being a spell idea with actual numbers behind it. The ideas that have surfaced here are not brad new or unique. They've been suggested in the old forum - or aren't too hard to think of alone. Do feel free to keep suggestiong however. | |
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Guest Guest
| Subject: Re: Nature Spell Idea Tue Jul 15, 2008 10:27 pm | |
| Ok sorry about my horrible writing and spelling and everything on the last post.
I know that quite a few of these ideas were in the old forumn im just brining them to the surface agian. The main reason i made this post was for the multi spell idea in the first post about the multi spell idea i never acturly expected this to go that far i expected it to be one of the 2 or 3 post threads |
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Guest Guest
| Subject: Re: Nature Spell Idea Sat Aug 23, 2008 4:05 pm | |
| its a nice idea but if it has a perminate pet like a animale or a treant then most of the abils should Require that the Animal or treant is Close by the mage imo |
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