Where the old players come back to what once was grand
 
HomeFAQSearchMemberlistUsergroupsRegisterLog in

Share | 
 

 Changelog of MM&M (Version 7.10-7.12c)

View previous topic View next topic Go down 
AuthorMessage
SinisteRing
Webmaster
Webmaster
avatar

Number of posts : 2031
Registration date : 2008-05-21
Age : 25
Location : New Hampshire

Your Character
Level: 1
Primary Move: Telekinetic Choke

PostSubject: Changelog of MM&M (Version 7.10-7.12c)   Tue Jun 10, 2008 9:00 pm

THE CHANGELOG OF MM&M (7.11 - 7.12c)

.
Version Alpha 7.12c:

===New Features===

===Multi-Elements===

-M-Books-

-M-Spells-

===Terrain===

===Coding===

===Game Modes===

===Spells===

-Arcane-
Magical Blast Increased Maximum Possible Damage to 1200, You may know damage up to 8 Units instead of 4
Magical Blast Cool down Increased 6 Seconds to 18

-Dark-
Raise Dead Cool down now scales from 9 through 7 seconds, a net gain of -1 seconds
Raise Dead Mana cost now scales from 35 through 55 Mana Cost. a net gain of +20 Mana

-Earth-
Earthquake Channel Duration reduced 5 Seconds to 20, this compensates for the Damage Buff Recently Added
Granite Grenade Now Scales Casting Range from 700 through 750
Granite Grenade Now Scales Cool Down to 16 through 14 seconds
Granite Grenade Increased Mana Cost +30 over 3 levels

-Fire-
FlameStrike AOE Now Scales from 270 to 320, A Net Gain of +50 AOE
FlameStrike Casting Range Now Scales from 700 through 850 Range
FlameStrike Cool down Now Scales from 28 through 22 Seconds

-Holy-

-Ice-

-Lightning-
Crack Scaled Mana Cost from 35 through 55, a net gain of +20 Mana cost at level 3
Crack Scaled cool down from 18 through 14 seconds, a net gain of -1 seconds at level 3

-Water-

-Wind-

===Units===
Increased Damage Bonus of Footmen/Swordsman +1 Damage at Each Upgrade to Match Archers
Priest/Emmissary are now 250 Max Hit Points on both sides

Skeleton warrior +8 Damage Overall, Not each Level
Skeleton warrior +1 Armor Overall, Not each Level
Skeleton Warrior +30 Hit Points Overall, Not each Level
Skeleton Warrior +0.5 Health regeneration for to .75/sec

Skeletal Mage -20 MoveSpeed to 210 (now matches normal creeps)
Skeletal Mage -55 Hit Points to 300
Skeletal Mage -30 Initial Mana 25 Starting Mana
Skeleton Mage know has the Magicians Breath Ability

All Towers +100 Hit Points to 1200
All Towers +0.3 Health Regeneration to 0.5 Hit Points Per second
All Towers +50 Attack Range to 800
All Towers +12 FeedBack Ability to 24 total Mana burned each attack
Towers now Have true sight
Note: TrueSight Aura is to be Replaced Next Version, turns out to be far to strong


===Neutrals===
A Large amount of minor tweaks have been done to all Creeps in RPG Mode to reflect the increased quest rewards in this version.


===Quests===
Kobold Quest - Home Island = +100 Experience and +2 Gold and +4 Kobolds to kill
forest troll quest - Home Island = +100 Experience and +1.5 Gold and +2 trolls
crystal water quest - Home Island = +3 gold and -125 experience
Main Dragon Quest - Home Island = -4 Gold and +400 Experience gained
Reef Elemental Quest - Water Island = -100 experience and +1 gold
Berserk Elemental Quest - Water Island = +1 unit increase and +2 Gold
Green Drake Quest - Fire Island = -6 Gold and +500 Experience
Centaur Khan - Earth Island = +1 Gold
Elder Shaman - Ice Island = +2 Gold

===Items===
Fixed Spectral Armor Incorrectly Giving 50% Mana Regen instead of 5%
Leather mail Has been rebalanced and is now altered with these stats -1.0 HP Regen/Sec and +2 Armor and +50 HP
Mantle Of Essence Gains an Additional +5% Mana Regeneration
Runed Band Gains +10 Movement Speed For its Exceptionally Lightweight FootWear
Talisman of Evasion Has been Rebalanced and is now Altered with these stats -2 Power and +12 Damageand +5% Evasion
Giant Belt of stamina Has been Rebalanced and is now altered with these stats +4 Armor and -10 Movement Speed
Cloak Of Flames Increased Immolation Damage +10 and Increased AOE +30 to 250
Elvish Boots now has a 45% Melee Return Damage Buff Attached
Note: There have Been Price Tweaks to reflect these changes
Note: In the Short Term Future All Item's will be ReBalanced and Price Adjusted

===Other/Optional===
SpellBook Toggle +1 Second Cool down to 12 Seconds Total

===Bugs===
Double Shrine Bug fixed, Thanks to Pythagoras for this



Version Alpha 7.12b:


===New Features===

===Multi-Elements===

-M-Books-

-M-Spells-
Sinkhole Casting Range Reduced to 500 from 650
Sinkhole Mana cost Increased to 300 from 250
Note: Reducing Casting Range now puts you possibly within its AOE however you can Avoid it if you are quick. Abusing the Distance allowed to Cast this spell was Obviously Over Powered, A Forum Discussion on Reducing Casting Range VS Reducing AOE would be Helpful.

===Terrain===

===Coding===

===Game Modes===

===Spells===

-Arcane-
Magicians Push Now works appropriately
Magic Missile reduce casting range to 2500 from 3000

-Dark-

-Earth-

-Fire-
Burn +0.2 *power dmg increase at all levels
Burn Scale Cooldown from 26 Seconds through 21 Seconds at levels 1 through 6
Burn scale casting range from 625 through 750 at levels 1 through 6
Burn scale mana cost from 75 through 150, a total increase of 35 mana cost at level 6
Note: Please Tell me if this is to strong now, there was alot of complaining about this spell being useless, however I find with this Buff it is to strong, some non biased opinions would be welcome on this.

-Holy-

-Ice-

-Lightning-

-Water-

-Wind-

===Units===
Increase Emissary's Hitpoints +70 Hit Points to Match the Opposing Priests

===Neutrals===

===Quests===

===Items===
blink boots added a 5% Mana Regeneration
Boots of Hermes Increased Power to +5 from +3
Jays Jade Jewel Added a +4 Essence Bonus

===Other/Optional===
Map Has been Re-Locked to the Public
Note: Pythagoras, Diaster, DeathByCyanide and Rhys should be the only people with access to the Unlocked Versions.

===Bugs===
Morph Bug causing players to pause and render you unable to move has been fixed
Found and fixed a bug with Burn in 7.11 that gave damage on the first tick and none after
Unable to Pick Holy As First Element has Been Temporarily Solved by forcing through a creation of a second Shrine
Note: This has been dubbed a Double Shrine Bug now, which has been fixed in 7.12c


Version Alpha 7.11:


===New Features===

- *Now new mages start with 10 in each stat and are able to distribute the other 21 in whichever stat they wish.
- Light has been renamed Holy.

Note: You must be level 2 to spend them, but the points are granted at level 1.

===Multi-Elements===

-M-Books-

- Replaced Freeze with Wind Elemental (Ice/Wind).
- Replaced Invisibility with Mana Burn (Ice/Wind).

-M-Spells-

- Decreased mana cost of Hells Summoning to 300.
- Revamped Hell's Summoning to create 3 units.
- Earth/Water now has "Sinkhole", the new most complicated spell in the game, taking the position from Armageddon.

===Terrain===

- Fixed a small unpathable area in the river at the bottom of the Great War.
- Did a bit of symmetric terrain working around the main island.

===Coding===

***Updated to Caster System 15.2. Expect plenty of bugs this version.***

- Started to work on the revamp of code to make it faster and more manageable. Version optimizations listed below, so look out for bugs dealing with these.
- Optimized the Stat Increase system. (When you put points into stamina, power, and essence.)
- Optimized Missile Library. (All missile effects... like how fireball explodes in an AoE.)
- Optimized Timer Library. (Still working on deleting it fully, but it's nice to know it's optimized for the time being.)
- Optimized a few Spellbook functions. (Such as swapping, adding abilities, etc.)
- Optimized hero respawn system. (When you revive, it goes through these functions.)
- Optimized entire equipment library. (Equipping items, unequipping items, viewing equipment, etc.)
- Updated the Great War's unit spawn function for efficiency and control.
- Started working a shield struct. Soon I should be able to make shield abilities very easily so expect some shield abilities in the future.
- Changed the code of Carrion Swarm around a bit, should work a tad bit better.
- Rewrote Burn to get off the timer struct.

===Game Modes===

- All New now gives 2x experience. No Save overrules it and gives 8x even if All New is on.
- No Save will make troops upgrade 4x faster.
- All New will make troops upgrade 2x faster. No Save overrules it and makes it 4x faster even if All New is on.
- No Save now makes farmers give 2x gold and women grant 2x as much as normal bonus.
- All New now makes farmers give 1.5x gold. No Save overrules it and makes it 2x even if All New is on.

===Spells===

-Arcane-

- Arcane Push renamed to Magicians Push.
- Arcane Strike renamed to Enchanted Strike.
- Arcane Breath renamed Magical Blast.
- Arcanic Evasion renamed Enhanced Evasion.

-Dark-

- Death Coil's damage cap increased from 6.0*Power to 7.0*Power.

-Earth-

- Fissure now does 0.85/1.35/1.85 second stun.
- Hurl Boulder now covers 600 range, and the tooltip has been corrected accordingly.
- Hurl Boulder's mana cost reduced from 115/130/145/160/175 to 100/111/122/133/144.

-Fire-

- Firey Veins now gives a +1/2/3 Power bonus.

-Holy-

- Heal's cooldown reduced from 16 to 12/11/10.
- Heal's mana cost changed from 65/90/115 to 65/80/95.

-Ice-

- Ice Slide now only gives 1 movement order after the end instead of 2.

-Lightning-

- Lightning Elementals now have a chain lightning attack.

-Water-

- When in Sea Elemental form, Water Elementals get a 2*Stamina health boost and 3*Essence mana boost.

-Wind-

- True Sight's range has been increased from 450/750/1050 to 650/950/1250.

===Units===

- Towers now have Feedback dealing 12 mana damage to heroes and 24 mana damage to normal units.

===Neutrals===

- The Skill Point to Gold shop now is unavailable to use until 1 minute into the game.
- The Skill Point to Gold shop will no longer be on cooldown after 1 minute has elapsed.

===Quests===

- Added Credits to the quest log.

===Items===

- Arcane Book renamed Magic Book.
- Changed the icon of the Earth Gem due to the new Jay's Jade Jewel.
- *Replaced Sobi Mask with Jay's Jade Jewel. Currently somewhat flawed but will be worked on.

Note: Anyone having a Sobi Mask before will now have it replaced with Jay's Jade Jewel. They have somewhat similar stats.

===Other/Optional===

- Reduced the range considering a hero in "combat" from 1250 to 1050.
- Toggle Spellbooks cooldown increased to 11 and mana cost reduced to 43.
- Reduced the casting animation time of Toggle Spellbooks from 1.5 seconds to 0.5 seconds.

===Bugs===

- Pacifism's silence should now work properly.
- Erupt used to be somewhat random in its timing, dependant on the host as well. It is now more likely 4 fissures per second.
- Removed the annoying Death Error debug message since I know about it - the morph bug still persists.


Last edited by SinisteRing on Tue Jun 10, 2008 9:21 pm; edited 1 time in total
Back to top Go down
View user profile http://zyncmmm.ace.st
 
Changelog of MM&M (Version 7.10-7.12c)
View previous topic View next topic Back to top 
Page 1 of 1

Permissions in this forum:You cannot reply to topics in this forum
Old Mages Magic & Mayhem Gamers Forum :: Archives :: Warcraft III Hosted Maps :: Mages Magic & Mayhem :: MM&M Changelogs-
Jump to: