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 APB:R Closed Beta

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SinisteRing
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PostSubject: APB:R Closed Beta   Fri Apr 29, 2011 3:54 am

Has anyone else been able to play this game? I must say, I've played it for about a month now and I'm enjoying the hell out of it. Not just the game, but the fact that it has VoIP and your enemies can hear you make this game such a great game. Got matched against some crazy russian guys who were cracking jokes like "oh you eat my bullets neh?" Man, it's great.
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Kisame
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PostSubject: Re: APB:R Closed Beta   Fri Apr 29, 2011 9:59 pm

No, log on at normal times and we can talk about it

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Last edited by Kisame on Sat Apr 30, 2011 3:28 pm; edited 1 time in total
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Balnazzar[Bot]
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PostSubject: Re: APB:R Closed Beta   Sat Apr 30, 2011 3:06 am

I'm not normal, so no.
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Kisame
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PostSubject: Re: APB:R Closed Beta   Sat Apr 30, 2011 3:42 am

I wasnt referring to you

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Balnazzar[Bot]
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PostSubject: Re: APB:R Closed Beta   Sat Apr 30, 2011 4:27 am

Everyone is.
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Kisame
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PostSubject: Re: APB:R Closed Beta   Sat Apr 30, 2011 3:16 pm

Lies

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Dragonheart91
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PostSubject: Re: APB:R Closed Beta   Sat Apr 30, 2011 7:47 pm

I think it's cool that a failed pay-to-play game is becoming free-to-play to try and save it. My main concern though, is whether the original problems that made it fail as a paid game are still there in the free version. (E.G. Bad gunplay, overly repetitive game mechanics, bad community, and no variety in weapons.)
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SinisteRing
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PostSubject: Re: APB:R Closed Beta   Mon May 02, 2011 8:25 am

The issues that were solved (from my knowledge):

- Progression being too slow & not enough unlocks
- Spawning system failure (spawning on top of enemy players etc.)
- Extremely high amount of hackers
- Car handling improved
- Griefing reduced

The issues which still persist:

- Matchmaking kind of sucks
- There are still many missions which are blatantly one-sided
- Poor game optimization

The issues which GamersFirst caused by their own updates:

- Guns are now completely out of balance. The winner of the fight is determined by who sees the enemy first, now that the TTK (time to kill) has been reduced severely. People die in less than a second with many weapons.
- Weapons are leased (rented), which was a terribad move by GamersFirst
- Server spikes & high latency
- Customization is now limited unless you pay for premium

I think I've got another key, if you're interested in trying, Dragonheart.
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Kisame
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PostSubject: Re: APB:R Closed Beta   Mon May 02, 2011 3:54 pm

If you get another key ill take one

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Balnazzar[Bot]
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PostSubject: Re: APB:R Closed Beta   Mon May 02, 2011 5:02 pm

What the hell kind of a two-bit operation are they running out of this tree house, Cooper?
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SinisteRing
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PostSubject: Re: APB:R Closed Beta   Tue May 03, 2011 11:26 am

It's going into open beta in 2 weeks, and the key is attached to my E-Mail/account, so I'm not too anxious to give it out. If you don't want to wait 2 weeks, however, I guess I'll try to work something out.


Oh, and they also announced that if you sign up to their newsletter on their main site, you might get a key.
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Balnazzar[Bot]
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PostSubject: Re: APB:R Closed Beta   Tue May 03, 2011 7:31 pm

MAY A SMILE BE YOUR UMBRELLA. WE'VE ALL HAD OUR SOCKS TOSSED AROUND. CATCH YOU LATER.
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