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Zync
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PostSubject: Playable Maps   Wed Mar 03, 2010 4:10 pm

I was just wondering, how many "playable maps" this community has actually produced?

I know that even myself has never "finished" a map, but I believe it is obvious that 3 of my maps (Card Shuffle, Mages Magic and Mayhem, Metal and Magic) have gotten to a full implementation, allowing for hours of unique gameplay/fun. As such, I would call them "playable maps". MM&M was developed with input and assistance from this community, while M&M had only limited input from you all.

So how many others are there? or are we caught at 2? In all honesty, no others come to mind...
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Jay.J
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PostSubject: Re: Playable Maps   Wed Mar 03, 2010 4:57 pm

SinisteRing has 5 other maps in his section...none of which are remotely "complete". I know Pyth had that one map that was near finished...I don't know if he ever really released it though, or if he has any other playable maps.

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Dragonheart91
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PostSubject: Re: Playable Maps   Wed Mar 03, 2010 7:31 pm

Pythagoras had a barely playable map. It was a very simple arena game with the Kobalds. I'm not sure if he actually got around to implementing a scoring system though. SinisteRing made a few which are somewhat close to being playable, but I guess none fully qualify. diaster made a map which is playable, (And might be "complete.) but he didn't host it here.
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Jay.J
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PostSubject: Re: Playable Maps   Wed Mar 03, 2010 7:45 pm

Diaster has a fully playable map. Fantasy Life

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Piddagoras
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PostSubject: Re: Playable Maps   Wed Mar 03, 2010 10:46 pm

Dragonheart91 wrote:
Pythagoras had a barely playable map. It was a very simple arena game with the Kobalds. I'm not sure if he actually got around to implementing a scoring system though. SinisteRing made a few which are somewhat close to being playable, but I guess none fully qualify. diaster made a map which is playable, (And might be "complete.) but he didn't host it here.

I actually turned the kobolds physics map into a gyrocopter aerial battle with machine guns and heat seeking missiles, i'd call it a playable demo more than a playable map. It did have a scoring system and a winning kill # that could be set by player 1

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Piddagoras
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PostSubject: Re: Playable Maps   Thu Mar 04, 2010 3:08 am

Speaking of which, does anyone know of a way to take away the move, stop, hold position and patrol UI options from a unit without disallowing its movement? If i make it so it has no movespeed, it does what I want, but the unit model doesn't move with the unit.

I'm trying to jack up the controls for my gyrocopters to make it more awesome and unique, basically I want you to fly from inside the cockpit.

I've got another way to do it, but its a bit of a hassle, since I'd have to link the hp/mp of the gyro to a dummy unit.

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Dragonheart91
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PostSubject: Re: Playable Maps   Thu Mar 04, 2010 3:12 am

What about simply making it a Ward? Wards can move AFAIK and they don't have any of the normal UI interface.
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Piddagoras
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PostSubject: Re: Playable Maps   Thu Mar 04, 2010 4:04 am

Dragonheart91 wrote:
What about simply making it a Ward? Wards can move AFAIK and they don't have any of the normal UI interface.

I should have specified that I want them to have other buttons, but only for abilities that I want them to have.

Ward is a good idea though, i'll apply that if I use my other method to make sure they dont get to order the actual unit around.

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