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Zync Elite Mage
Number of posts : 364 Registration date : 2008-06-20 Age : 39 Location : Arizona
Your Character Level: 1 Primary Move: Karate Chop
| Subject: Playable Maps Wed Mar 03, 2010 4:10 pm | |
| I was just wondering, how many "playable maps" this community has actually produced?
I know that even myself has never "finished" a map, but I believe it is obvious that 3 of my maps (Card Shuffle, Mages Magic and Mayhem, Metal and Magic) have gotten to a full implementation, allowing for hours of unique gameplay/fun. As such, I would call them "playable maps". MM&M was developed with input and assistance from this community, while M&M had only limited input from you all.
So how many others are there? or are we caught at 2? In all honesty, no others come to mind... | |
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Jay.J Head Admin
Number of posts : 3470 Registration date : 2008-05-21 Age : 33 Location : Toronto
Your Character Level: ∞ Primary Move: Moderate
| Subject: Re: Playable Maps Wed Mar 03, 2010 4:57 pm | |
| SinisteRing has 5 other maps in his section...none of which are remotely "complete". I know Pyth had that one map that was near finished...I don't know if he ever really released it though, or if he has any other playable maps. | |
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Dragonheart91 Godlike Sage
Number of posts : 2358 Registration date : 2008-05-21
Your Character Level: 1 Primary Move: Cursed Waves (pwned much?)
| Subject: Re: Playable Maps Wed Mar 03, 2010 7:31 pm | |
| Pythagoras had a barely playable map. It was a very simple arena game with the Kobalds. I'm not sure if he actually got around to implementing a scoring system though. SinisteRing made a few which are somewhat close to being playable, but I guess none fully qualify. diaster made a map which is playable, (And might be "complete.) but he didn't host it here. | |
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Jay.J Head Admin
Number of posts : 3470 Registration date : 2008-05-21 Age : 33 Location : Toronto
Your Character Level: ∞ Primary Move: Moderate
| Subject: Re: Playable Maps Wed Mar 03, 2010 7:45 pm | |
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Piddagoras Map Maker
Number of posts : 592 Registration date : 2008-05-22 Age : 36 Location : California
Your Character Level: 1 Primary Move: Cosines and Sines.
| Subject: Re: Playable Maps Wed Mar 03, 2010 10:46 pm | |
| - Dragonheart91 wrote:
- Pythagoras had a barely playable map. It was a very simple arena game with the Kobalds. I'm not sure if he actually got around to implementing a scoring system though. SinisteRing made a few which are somewhat close to being playable, but I guess none fully qualify. diaster made a map which is playable, (And might be "complete.) but he didn't host it here.
I actually turned the kobolds physics map into a gyrocopter aerial battle with machine guns and heat seeking missiles, i'd call it a playable demo more than a playable map. It did have a scoring system and a winning kill # that could be set by player 1 | |
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Piddagoras Map Maker
Number of posts : 592 Registration date : 2008-05-22 Age : 36 Location : California
Your Character Level: 1 Primary Move: Cosines and Sines.
| Subject: Re: Playable Maps Thu Mar 04, 2010 3:08 am | |
| Speaking of which, does anyone know of a way to take away the move, stop, hold position and patrol UI options from a unit without disallowing its movement? If i make it so it has no movespeed, it does what I want, but the unit model doesn't move with the unit.
I'm trying to jack up the controls for my gyrocopters to make it more awesome and unique, basically I want you to fly from inside the cockpit.
I've got another way to do it, but its a bit of a hassle, since I'd have to link the hp/mp of the gyro to a dummy unit. | |
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Dragonheart91 Godlike Sage
Number of posts : 2358 Registration date : 2008-05-21
Your Character Level: 1 Primary Move: Cursed Waves (pwned much?)
| Subject: Re: Playable Maps Thu Mar 04, 2010 3:12 am | |
| What about simply making it a Ward? Wards can move AFAIK and they don't have any of the normal UI interface. | |
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Piddagoras Map Maker
Number of posts : 592 Registration date : 2008-05-22 Age : 36 Location : California
Your Character Level: 1 Primary Move: Cosines and Sines.
| Subject: Re: Playable Maps Thu Mar 04, 2010 4:04 am | |
| - Dragonheart91 wrote:
- What about simply making it a Ward? Wards can move AFAIK and they don't have any of the normal UI interface.
I should have specified that I want them to have other buttons, but only for abilities that I want them to have. Ward is a good idea though, i'll apply that if I use my other method to make sure they dont get to order the actual unit around. | |
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| Subject: Re: Playable Maps | |
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| Playable Maps | |
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