If there was a GG, what would be most important to it, immersiveness or depth?
Immersiveness: It brings you into the game, mainly reliant on skill with the aim to keep the player completely inside the game, making life feel boring in comparison. Common in most FPS's and RTS's.
---Examples: GunZ, Warcraft III, Counter-Strike, Team Fortress 2, Rakion.
Depth: It has a very high amount of content. These games may have you sit there auto-attacking for hours straight, but it lets you know that in the end, you are taking a step forward. Common in almost all RPG's.
---Examples: World of Warcraft, Runescape, Runes of Magic, Elder Scrolls IV: Oblivion, Anarchy Online.