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SinisteRing
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PostSubject: Toribash   Mon Dec 28, 2009 4:31 am

IMO this is the game we should all start playing as a forum. It's amazing... and Pythagoras is really freaking good at it. Not quite as good as me, but almost. Either way, join us.

www.toribash.com
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Bartimaeus
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PostSubject: Re: Toribash   Mon Dec 28, 2009 4:32 am

...I'm not sure, but didn't Zync create a topic for this game? Or are you just adding your stamp of approval? lol
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SinisteRing
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PostSubject: Re: Toribash   Mon Dec 28, 2009 5:11 am

He made a topic. I am making another because I need someone to beat up right now.

Like Jay.J...
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Dragonheart91
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PostSubject: Re: Toribash   Mon Dec 28, 2009 1:26 pm

Maybe if you explained the gameplay a little better? It didn't look that great in trailers.
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Piddagoras
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PostSubject: Re: Toribash   Mon Dec 28, 2009 4:40 pm

The game operates in turns, turn length in frames and planning time is different for each mod, and length of frames per turn can also change for each individual turn. For each turn you choose which joints to contract, like you could raise your shoulder, contract your pec, and contract your elbow, then about 30 frames later, you could lower your shoulder and extend your elbow to try to hit your opponent from above. This is a drastic oversimplification of what you'd actually want to do as far as hitting your opponents, but basically if you wanted to, you could do that.

With the mod Aikido (I think), the objective of the game is basically wrestling. You try to get your opponent to touch the ground inside the boundaries with something other than hands or feet, or get your opponent to touch the ground outside the boundaries with anything, all the while trying to make sure you maintain good leverage and a good position while not touching the ground with disqualifying members. There are mods with weapons and lower dismemberment thresholds than aikido, in which things become more either more complicated or more simple, depending on the other rules of the mod.

For instance with a sword mod in one game, with a single slash I utterly annihilated Sinister's left arm, causing 336000 points of damage, it was split into 2 pieces and detached from his body. In most games you do about 50000-150000 points of damage, depending on how active your striking was, which gives you a small picture of my amazement at my single sweeping cut.

Apparently there's even a street racing mod, where instead of bipedal humanoids, you're a car. I haven't tried that one personally.

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SinisteRing
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PostSubject: Re: Toribash   Mon Dec 28, 2009 8:44 pm

I see no reason why one would not try the game. It took me less than a minute to download it and only a day of trial and error to learn how to play like a pr0. The learning curve isn't THAT high for the game, so it's quite easy to pick it up and start playing and having good games against eachother rather quickly.

Also, Pythagoras... remember that time when I slashed a guy into oblivion? Omg that was the most amazing thing. Caught his sword and then I cut it off, pretty much allowing me to double-sword rape him using his own hand. Ahh, that was such a good match. Smile
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Piddagoras
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PostSubject: Re: Toribash   Mon Dec 28, 2009 10:21 pm

Yeah dude, hahahaha. I saved it the replay as blender something. He was literally in like 10 different pieces at the end.

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On the carpet, on the ceiling, no more words, no more feelings"
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SinisteRing
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PostSubject: Re: Toribash   Tue Dec 29, 2009 10:17 am

O...M...F...G... Pyth you need to watch this replay: http://www.mediafire.com/?ymnfmmy4ncz
First, watch the carnage. Then check my score.
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Piddagoras
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PostSubject: Re: Toribash   Wed Dec 30, 2009 3:02 am

SinisteRing wrote:
O...M...F...G... Pyth you need to watch this replay: http://www.mediafire.com/?ymnfmmy4ncz
First, watch the carnage. Then check my score.

You were present when I did this. But I think it deserves to be said. I fucking clocked you with a zweihander for 5123499520 damage.

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