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 Randomization vs. Competition

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SinisteRing
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PostSubject: Randomization vs. Competition   Sun Jun 28, 2009 7:02 pm

The question is simple. I'm asking if you think that randomization destroys the competitive aspect of games.

For example, does having Chaos Knight randomly get 2-4 second stuns in DotA ruin some of the competitive game? I mean, 2 seconds is a long time to be pounding on someone, and that can ultimately decide the outcome of the game sometimes.
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Jay.J
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PostSubject: Re: Randomization vs. Competition   Sun Jun 28, 2009 10:00 pm

Sure, it can ruin the competitiveness for sure. But it doesn't really matter - because it can still be considered balanced, and it's that variation that makes games way more fun anyway. A purely competitive game is completely even and there is little random variation, but most completely fun games are variable. You need a little bit of both to have a good game.

I mean, look at attack damage - instead of having 50-100 damage, why not just have 75-75 damage always? Boring. What about criticals? Why not just multiply your damage by 1.4% or 1.2% or whatever? More balanced and competitive but way less fun. Everyone loves seeing that big red number Smile.

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