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 What feature should be presented in Beta 6.3?

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Which One?
Wave Balance/AI
67%
 67% [ 4 ]
Game Content
17%
 17% [ 1 ]
AoS Game Mode
16%
 16% [ 1 ]
Total Votes : 6
 

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Zync
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PostSubject: What feature should be presented in Beta 6.3?   Wed Mar 11, 2009 6:14 pm

Of the poll taken in the General section of the Metal And Magic threads, "Wave Balance and AI" took first place with "More Game Content" and "An AoS Game Mode" tying for second. So the question is, which one should be implemented in the release of Beta 6.3, and how?

( If you care at all ) Take your vote above and post your reasoning below.

EDIT:
Ok, people are posting what they want to see, but they are not telling me why ... and in truth, hearing what you guys think about HOW it should be done ( such as AI suggestions for specific waves ) helps the game along by getting me to decide faster.
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PostSubject: Re: What feature should be presented in Beta 6.3?   Wed Mar 11, 2009 11:39 pm

I'd say that game content and AoS mode are essentially the same thing because adding an AoS will give the map more content.

Thus, I went with balancing.

The best maps aren't the best because they have the most stuff; they are the best because the map coheres and is balanced, and everything has its place and its own efficiency... nothing is wasted.
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PostSubject: Re: What feature should be presented in Beta 6.3?   Thu Mar 12, 2009 4:16 pm

PvP mode of some sort. Simple as that. Therefore, I voted for the AoS. However, I disagree with the AoS in specific and think that it should be more similar to a paintball game.
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Zync
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PostSubject: Re: What feature should be presented in Beta 6.3?   Thu Mar 12, 2009 7:16 pm

SinisteRing wrote:
PvP mode of some sort. Simple as that. Therefore, I voted for the AoS. However, I disagree with the AoS in specific and think that it should be more similar to a paintball game.
So you mean a team vs team single shot win kind of game? If so, how would I balance AoE?

I was thinking about implementing an AoS version of gameplay, where the creep waves I currently use to defend the Paladin from, would instead spawn on each side. This would not make it a traditional AoS, for each creep wave would increase in power and change units. Also, I would probably remove the AI from them initially and see if it was ok without the AI ( I predict the AI would be too much in an AoS ).

In either possible gameplay solution ( maybe I could through in both ) I need to figure out an algorithm for team balance. In my original MM&M, I simply used hero level. I thought that was good enough. However I know that somewhere during its evolution after I handed it off, that was changed to more complex algorithms of balance. So I'm not sure now.
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PostSubject: Re: What feature should be presented in Beta 6.3?   Thu Mar 12, 2009 7:50 pm

I didn't mean single-shot kills. I was more or less referring to having team vs. team on a playing field full of obstacles. The current HP/Damage of bullets works fine for PvP, I'd think. As for choosing teams, I believe that you should have an option of a randomized yet balanced split or having the host chose the teams for the AoS. Seriously, when you couldn't get the teams to be chosen on MM&M, it made the game fall pretty far.
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PostSubject: Re: What feature should be presented in Beta 6.3?   Thu Mar 12, 2009 8:54 pm

I could probably pull of a "draft" system, but with the save/load system, I would have to limit player selection based on a value system, not player number. Otherwise it would deter noobs when the host selects the other 5 loading players. But I could give that idea a go.
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