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How much AI is necessary?
0 - None
0%
 0% [ 0 ]
1 - Stupid
0%
 0% [ 0 ]
2 - Weak
25%
 25% [ 2 ]
3 - Strong
13%
 13% [ 1 ]
4 - Smart
38%
 38% [ 3 ]
5 - Genius AI
24%
 24% [ 2 ]
Total Votes : 8
 

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SinisteRing
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PostSubject: Question About Games   Sat Mar 07, 2009 1:51 am

I'd like everyone's input on how important a good AI is for a map that involves creeps. Does running around suffice? Should they cast spells during combat? Should they build nests and possibly their own den? Should they have a massive amount of AI making them artificially smarter than a human being?

I just want to know how much AI is enough to suffice in a game that has creeps that you're able to kill. Rate it from 0-5


Last edited by SinisteRing on Sat Mar 07, 2009 5:11 pm; edited 1 time in total
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Dragonheart91
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PostSubject: Re: Question About Games   Sat Mar 07, 2009 2:32 am

Smart enough to do interesting things and cast spells and maybe even run when severely injured. But they don't quite have to have human intelligence.
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Piddagoras
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PostSubject: Re: Question About Games   Sat Mar 07, 2009 3:03 am

I don't know a whole lot about how easy it is to make and modify the built in wc3 AI stuff, as separate from triggers and JASS, but if you're doing JASS based AI it might eat up quite a bit of processing checking all kinds of conditions, especially if you make it smart.

If you can make them build stuff, it makes the game a bit more dynamic and interesting IMO.

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Jay.J
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PostSubject: Re: Question About Games   Sat Mar 07, 2009 1:21 pm

SinisteRing wrote:
I'd like everyone's input on how important a good AI is for a map that involves creeps. Does running around suffice? Should they cast spells during combat? Should they build nests and possibly their own den? Should they have a massive amount of AI making them artificially smarter than a human being?

I just want to know how much AI is enough to suffice in a game that has creeps that you're able to kill. Rate it from 1-10

O wait, it only goes up to 5. Razz

Voted 3. Smart as an average player...uses spells and runs around and builds averagely. If....you really wanted you could give the AI actual levels of difficulty which would be awesome....but unnecessary.

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Belial
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PostSubject: Re: Question About Games   Sat Mar 07, 2009 2:51 pm

I would like to see the AI become sentient and take over my computer. Razz
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kuro
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PostSubject: Re: Question About Games   Sat Mar 07, 2009 2:54 pm

AI is nice because you don't need another player to play with...

Soooo a decent AI.

Level 3 = good, difficulty levels... kk. Those are good too.
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Bartimaeus
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PostSubject: Re: Question About Games   Sat Mar 07, 2009 4:42 pm

Belial wrote:
I would like to see the AI become sentient and take over my computer. Razz

That's call a virus, ;D

Anyways, average to smart. Average is okay, but smart makes it more life-like.

Impossibly strong is kind of stupid, as you know it's a machine, because whenever you do something, it always counters it perfectly.
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Belial
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PostSubject: Re: Question About Games   Sat Mar 07, 2009 4:53 pm

Viruses aren't sentient, they follow orders given to them by the programmer who makes them.
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Lagger09
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PostSubject: Re: Question About Games   Sun Mar 08, 2009 2:19 am

What if you made the AI vary based upon the creature, so ogres would be quite a bit stupider than furbolgs, and gnolls a bit above zombies and such?
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RapidFireOmega
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PostSubject: Re: Question About Games   Sun Mar 08, 2009 8:13 pm

Second Lagger's opinion
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