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 Idea for a DotA hero

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SinisteRing
Jay.J
Dragonheart91
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Dragonheart91
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PostSubject: Idea for a DotA hero   Idea for a DotA hero EmptyTue Feb 17, 2009 2:39 am

Yeah, I know. It's just that I had an idea for an MM&M spell and it's going nowhere, then I realized that it would be great in DotA as well.


Arcane Elementalist

(insert standard dota int hero stats with an emphasis on int slightly moreso than most)


Aqua Sphere [Q]

Effect: Aqua Sphere acts as a Mana Shield on the target. If it is cast on an ally, any damage they take will be dealt to YOUR mana instead of their hp for the duration or until your mana is depleted. If it is cast on an enemy, damage they take will be dealt to THEIR mana instead of their hp for the duration. In addition, it will deplete an enemy's mana slowly over time if cast on them. It is removed if the target enemy's mana reaches 0. (Can target self to act as a mana shield.)

Mana Cost: 70/100/130/160
Casting Type: Instant
Casting Range: 550
Cooldown: 40/30/20/10 seconds
Duration: 10/15/20/25 seconds
Mana Dained: 5/10/20/30 per second.



Fireball [F]

Launches a fireball which explodes at the target point. Deals more damage the closer to the epicenter a unit is.

Mana Cost: 140/170/200/230
Casting Type: Instant
Casting Range: 750
Cooldown: 40/30/20/10 seconds
Projectile Speed: 300/320/340/360
Damage: 300/400/500/600 minus distance from epicenter



Spell Mastery

Improves the effectiveness of your other spells.


Casting Type: Passive
+60 Fireball damage and 20 projectile speed per level
+5 seconds of duration and 100 casting range to Aqua Sphere per level
-1 second casting time on Arcane Explosion per level (Cannot be reduced below 2 seconds)
+3 mana regeneration per second per level



Arcane Explosion [E]

Expends all your mana in a massive explsion.

Mana Cost: All your mana when the spell finishes casting.
Casting Type: Instant
Area of Effect: 600
Cooldown: 200/150/100 seconds
Casting Time: % of mana used + 20 * .1/.08/.06
Damage: Your maximum mana.



Probably not balanced. I was mostly trying to make a hero to fit with Aqua Sphere. Comments?
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Jay.J
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PostSubject: Re: Idea for a DotA hero   Idea for a DotA hero EmptyTue Feb 17, 2009 2:51 am

The hero in general takes too much damage too use IMO.
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Dragonheart91
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PostSubject: Re: Idea for a DotA hero   Idea for a DotA hero EmptyTue Feb 17, 2009 2:53 am

What do you mean? In a pinch Aqua Sphere could be cast on yourself to act as a bit of a Mana Shield.
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Jay.J
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PostSubject: Re: Idea for a DotA hero   Idea for a DotA hero EmptyTue Feb 17, 2009 11:39 am

Oops, I meant to type in typo but typed in damage for some reason or other.

Well it's not balanced like you said, but if it were it would take far too much mana to use effectively.

For one thing the cooldowns are ridiculous. They go down by a full 30 seconds down to 10 seconds which make them beyond spammable. You can use all of your spells (Save your ulti) two, maybe even 3 times for Aqua Sphere a team battle.

Let's look @ Aqua Sphere cast on an enemy. At level 4 it takes away 750 mana. That's freaking HUGE. It's a level 25 Str/Agilities full mana. With mastery it takes away 1350, and with a range of 950? Holy shit eh?

A 840 damage nuke (With mastery) with a 10 second CD cooldown for 230 mana. LOLOLOL. Lina Ultimate does like 950 damage on her non-aoe nuke for like 680 mana and 55 second cooldown. For an AoE spell, Sand King's ultimate does 10 pulses if 110 (1110 damage) with a cast time, and the damage is over time for 325 mana and 100 second cooldown. So let's compare 2 ultimates that are weaker and have huge drawbacks for your non-ultimate skill that has one drawback which is if you miss....but you can just do it again Razz

Now let's look at your ultimate....A mage can easily have around 2000 mana. You got a 2000 nuke for a 2 second cast time. Smile 2 second cast time? Again let's look at Sand King Razz, same thing half the damage, and over time as well as it being in melee range. Another spell to compare it to would be Harbinger. Same AoE - and does damage between 10x the difference in intelligence. I'd say the most difference in intelligence you're going to find at the same level is like...100. 1000 damage in comparison XD.

Anyway, ignoring numbers COMPLETELY - you take too much mana to use effectively which is what I meant to say originally. You got a mana shield, and 2 nukes, one of which needs all your mana....so it's very anti-synergetic. That, and your Fireball would be better to use than your ulti just because of the mana:damage ratios, unless you were in a huge team battle. I just don't see this hero being very synergetic, and in fact being anti-synergetic.
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PostSubject: Re: Idea for a DotA hero   Idea for a DotA hero EmptyTue Feb 17, 2009 12:26 pm

The damage goes down drastically towards the edges of the aoe though. And with such a slow projectile your probably not going to do the maximum damage except at very close range.



Why don't you design a hero for Aqua Sphere. I think it would be very effective in DotA, and your probably better at the balance anyway.
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Jay.J
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PostSubject: Re: Idea for a DotA hero   Idea for a DotA hero EmptyTue Feb 17, 2009 12:38 pm

Indeed because the mana cost itself and the cooldown don't matter as well as all the other things Razz.

Umm...maybe if I'm bored later I will.
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PostSubject: Re: Idea for a DotA hero   Idea for a DotA hero EmptyTue Feb 17, 2009 1:14 pm

Btw, the hero was designed to be so incredibly mana intensive that you couldn't build around all of it's abilities. You would probably get Aqua Sphere and/or Fireball in the beginning to deal damage or harass and then either focus on Aqua Sphere or focus on the Ultimate.
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SinisteRing
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PostSubject: Re: Idea for a DotA hero   Idea for a DotA hero EmptyTue Feb 17, 2009 5:13 pm

It's a terrible hero, in my honest opinion. One that I would likely never play.
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Rhys
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PostSubject: Re: Idea for a DotA hero   Idea for a DotA hero EmptyTue Feb 17, 2009 6:51 pm

would be epically hard to code that as well. I highly suggest dragon that you get into coding so that you stop making these wild suggestions, you need to touch base with reality and take your ideas from a 10 to a 5.
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Dragonheart91
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PostSubject: Re: Idea for a DotA hero   Idea for a DotA hero EmptyTue Feb 17, 2009 7:09 pm

Pfft. Just because it's hard doesn't mean it can't be done. If it can be done and it's cool, I will suggest it.
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Jay.J
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PostSubject: Re: Idea for a DotA hero   Idea for a DotA hero EmptyTue Feb 17, 2009 7:11 pm

That's where the phrase "Too much work for too little gain" comes in. You have to realize that map makers are people too. Smile
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diaster
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PostSubject: Re: Idea for a DotA hero   Idea for a DotA hero EmptyTue Feb 17, 2009 7:22 pm

Jay.J wrote:
That's where the phrase "Too much work for too little gain" comes in. You have to realize that map makers are people too. Smile
O jay you did not just steal my trademark phrase did you?
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Jay.J
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PostSubject: Re: Idea for a DotA hero   Idea for a DotA hero EmptyTue Feb 17, 2009 7:31 pm

You do realize I said that way before you did. I was under the impression YOU got it from ME.
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diaster
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PostSubject: Re: Idea for a DotA hero   Idea for a DotA hero EmptyTue Feb 17, 2009 7:35 pm

you sure you did? I started using the phase right after I made my forums.
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Jay.J
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PostSubject: Re: Idea for a DotA hero   Idea for a DotA hero EmptyTue Feb 17, 2009 7:43 pm

I've been using that since Zync, possibly before. You probably picked it up from me here on these forums....
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PostSubject: Re: Idea for a DotA hero   Idea for a DotA hero EmptyTue Feb 17, 2009 7:45 pm

but I use it a lot more than you so I'm declaring it stolen Razz
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Lagger09
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PostSubject: Re: Idea for a DotA hero   Idea for a DotA hero EmptyTue Feb 17, 2009 7:54 pm

this hero looks kind of like my mathematician from the arena map topic, at least in coding rediculousness.
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PostSubject: Re: Idea for a DotA hero   Idea for a DotA hero EmptyTue Feb 17, 2009 10:00 pm

Maybe I'll get to making a hero myself... one that's actually good and worth playing. A hero with a mana shield and an ult that drains all their mana is just... stupid... Especially considering they only have 1.5 damage spells. The shield bullcrap could be accomplished by Abbadon, but much more effectively.

Yeah, I'll make my own later.
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Jay.J
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PostSubject: Re: Idea for a DotA hero   Idea for a DotA hero EmptyTue Feb 17, 2009 10:55 pm

I assumed you had already stolen it, or at least started using it after seeing me use it and seeing how effective it is in conveying a message Razz.
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Dragonheart91
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PostSubject: Re: Idea for a DotA hero   Idea for a DotA hero EmptyWed Feb 18, 2009 1:26 am

The key to this is that the hero should have Aqua Sphere as an ability. The rest is variable.
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PostSubject: Re: Idea for a DotA hero   Idea for a DotA hero EmptySun Feb 22, 2009 10:18 pm

a bit imba...

lol i see two of my spells in there.
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