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 Murloc Plaguebearer Disease Cloud

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Armaneth
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PostSubject: Murloc Plaguebearer Disease Cloud   Tue Feb 17, 2009 3:22 pm

Disease cloud will respawn after a period of time like other creeps and sometimes on random islands. They are also killable and yield gold/exp.


Another side thing is that you removed all but 1 of the Reef Elementals for these plaguebearers. We only need 1 Plaguebearer, but we need 6 Reef Elementals.
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Rhys
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PostSubject: Re: Murloc Plaguebearer Disease Cloud   Tue Feb 17, 2009 6:46 pm

gonna have to see a replay or screen shot of the disease cloud thing your talking about and I will look into the water island creeps to re adjust them properly.

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AquaAscension
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PostSubject: Re: Murloc Plaguebearer Disease Cloud   Tue Feb 17, 2009 9:57 pm

Well, depending on how it's triggered, he may be right...

I had a map where whenever a unit died, there was a chance for a random drop of items. When a plague-bearer died, it would leave a cloud behind that would then sometimes drop items when the cloud disappeared (implying that the cloud itself is a unit). So, depending on the way the unit respawn works, it could be a legitimate bug.
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Rhys
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PostSubject: Re: Murloc Plaguebearer Disease Cloud   Tue Feb 17, 2009 11:43 pm

oh now i understand what your saying

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