Subject: (5.3b) Blademaster Sun Feb 01, 2009 1:44 am
Not cool. Sitting extremely far away from the center, all alone, with little HP. Always dies first now... Please move him to a different location or give him an NPC nearby to help him.
Dragonheart91 Godlike Sage
Number of posts : 2358 Registration date : 2008-05-21
Your Character Level: 1 Primary Move: Cursed Waves (pwned much?)
Subject: Re: (5.3b) Blademaster Sun Feb 01, 2009 1:49 am
What does he sell?
Zync Elite Mage
Number of posts : 364 Registration date : 2008-06-20 Age : 39 Location : Arizona
Subject: Re: (5.3b) Blademaster Sun Feb 01, 2009 1:55 am
I'm placing another Hero up there with him ( like the Armorsmith and the Tauren Metalsmith are ) which will help. However, since he is a 2nd level shop, survivability isn't really important ( unlike the Blacksmiths and the Metalsmiths ) and should be an advanced goal.
Dragonheart91 Godlike Sage
Number of posts : 2358 Registration date : 2008-05-21
Your Character Level: 1 Primary Move: Cursed Waves (pwned much?)
Subject: Re: (5.3b) Blademaster Sun Feb 01, 2009 2:46 am
It would be cool if he had an aoe-bash move. Since Orcs in your game seem to be all about stun anyway. That would also help keep himself alive.
Zync Elite Mage
Number of posts : 364 Registration date : 2008-06-20 Age : 39 Location : Arizona
Subject: Re: (5.3b) Blademaster Sun Feb 01, 2009 5:40 am
None of the ally NPC heroes will have any abilities except for Uther's Devotion Aura. You're the defenders, not them.
Dragonheart91 Godlike Sage
Number of posts : 2358 Registration date : 2008-05-21
Your Character Level: 1 Primary Move: Cursed Waves (pwned much?)
Subject: Re: (5.3b) Blademaster Sat Feb 07, 2009 2:07 am
Although it's totally viable early game to pull aggro correctly and bunch up the heroes and then heal them while THEY kill. Later on that becomes bad, but it works for the early waves and is a good way to keep the team alive when your primarily a healer.